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game_utils.dart

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  • game_utils.dart 1.82 KiB
    import 'package:minehunter/provider/data.dart';
    import 'package:minehunter/utils/board_animate.dart';
    import 'package:minehunter/utils/board_utils.dart';
    
    class GameUtils {
      static Future<void> quitGame(Data myProvider) async {
        myProvider.updateGameIsRunning(false);
        if (BoardUtils.checkGameIsFinished(myProvider)) {
          myProvider.resetCurrentSavedState();
        }
      }
    
      static void startNewGame(Data myProvider) {
        print('Starting game: ' + myProvider.parameterSize + ' - ' + myProvider.parameterLevel);
        myProvider.updateParameterSize(myProvider.parameterSize);
        myProvider.updateMinesCount(BoardUtils.getMinesCount(
            myProvider.sizeHorizontal, myProvider.sizeVertical, myProvider.parameterLevel));
        myProvider.updateGameIsRunning(true);
        BoardUtils.createInitialEmptyBoard(myProvider);
        BoardAnimate.startAnimation(myProvider, 'start');
      }
    
      static void deleteSavedGame(Data myProvider) {
        myProvider.resetCurrentSavedState();
      }
    
      static void resumeSavedGame(Data myProvider) {
        Map<String, dynamic> savedState = myProvider.getCurrentSavedState();
        if (savedState.isNotEmpty) {
          try {
            myProvider.setParameterValue('level', savedState['level']);
            myProvider.setParameterValue('size', savedState['size']);
            myProvider.setParameterValue('skin', savedState['skin']);
    
            myProvider.updateCells(
                BoardUtils.createBoardFromSavedState(myProvider, savedState['board']));
            myProvider.updateGameIsRunning(true);
          } catch (e) {
            print('Failed to resume game. Will start new one instead.');
            myProvider.resetCurrentSavedState();
            myProvider.initParametersValues();
            startNewGame(myProvider);
          }
        } else {
          myProvider.resetCurrentSavedState();
          myProvider.initParametersValues();
          startNewGame(myProvider);
        }
      }
    }