import 'package:minehunter/provider/data.dart';
import 'package:minehunter/utils/board_animate.dart';
import 'package:minehunter/utils/board_utils.dart';

class GameUtils {
  static Future<void> quitGame(Data myProvider) async {
    myProvider.updateGameIsRunning(false);
    if (BoardUtils.checkGameIsFinished(myProvider)) {
      myProvider.resetCurrentSavedState();
    }
  }

  static void startNewGame(Data myProvider) {
    print('Starting game: ' + myProvider.parameterSize + ' - ' + myProvider.parameterLevel);
    myProvider.updateParameterSize(myProvider.parameterSize);
    myProvider.updateMinesCount(BoardUtils.getMinesCount(
        myProvider.sizeHorizontal, myProvider.sizeVertical, myProvider.parameterLevel));
    myProvider.updateGameIsRunning(true);
    BoardUtils.createInitialEmptyBoard(myProvider);
    BoardAnimate.startAnimation(myProvider, 'start');
  }

  static void deleteSavedGame(Data myProvider) {
    myProvider.resetCurrentSavedState();
  }

  static void resumeSavedGame(Data myProvider) {
    Map<String, dynamic> savedState = myProvider.getCurrentSavedState();
    if (savedState.isNotEmpty) {
      try {
        myProvider.setParameterValue('level', savedState['level']);
        myProvider.setParameterValue('size', savedState['size']);
        myProvider.setParameterValue('skin', savedState['skin']);

        myProvider.updateCells(
            BoardUtils.createBoardFromSavedState(myProvider, savedState['board']));
        myProvider.updateGameIsRunning(true);
      } catch (e) {
        print('Failed to resume game. Will start new one instead.');
        myProvider.resetCurrentSavedState();
        myProvider.initParametersValues();
        startNewGame(myProvider);
      }
    } else {
      myProvider.resetCurrentSavedState();
      myProvider.initParametersValues();
      startNewGame(myProvider);
    }
  }
}