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game_pick_word.dart

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  • game_tile.dart 1.89 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:memory/cubit/game_cubit.dart';
    import 'package:memory/models/game/game.dart';
    import 'package:memory/models/game/tile.dart';
    
    class GameTileWidget extends StatelessWidget {
      const GameTileWidget({
        super.key,
        required this.tileIndex,
      });
    
      final int tileIndex;
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
            final Tile tile = currentGame.board.tiles[tileIndex];
    
            final String assetName =
                'assets/skins/${currentGame.globalSettings.skin}_${tile.paired ? 'found' : (tile.selected ? tile.value.toString() : 'unknown')}.png';
    
            return Padding(
              padding: const EdgeInsets.all(2),
              child: AspectRatio(
                aspectRatio: 1,
                child: ElevatedButton(
                  style: const ButtonStyle(
                    padding: WidgetStatePropertyAll(EdgeInsets.all(2)),
                  ),
                  onPressed: () {
                    if (!currentGame.animationInProgress) {
                      BlocProvider.of<GameCubit>(context).tapOnTile(tileIndex);
                    }
                  },
                  child: AnimatedSwitcher(
                    duration: const Duration(milliseconds: 100),
                    transitionBuilder: (Widget child, Animation<double> animation) {
                      return ScaleTransition(
                        scale: animation,
                        child: child,
                      );
                    },
                    child: Image(
                      image: AssetImage(assetName),
                      fit: BoxFit.fill,
                      key: ValueKey<int>(assetName.hashCode),
                    ),
                  ),
                ),
              ),
            );
          },
        );
      }
    }