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gradlew

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  • game_end.dart 1.62 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:snake/cubit/game_cubit.dart';
    import 'package:snake/models/game/game.dart';
    import 'package:snake/ui/widgets/actions/button_game_quit.dart';
    
    class GameEndWidget extends StatelessWidget {
      const GameEndWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
    
            final Image decorationImage = Image(
              image: AssetImage(
                  currentGame.gameWon ? 'assets/ui/game_win.png' : 'assets/ui/game_fail.png'),
              fit: BoxFit.fill,
            );
    
            return Container(
              margin: const EdgeInsets.all(2),
              padding: const EdgeInsets.all(2),
              child: Table(
                defaultColumnWidth: const IntrinsicColumnWidth(),
                defaultVerticalAlignment: TableCellVerticalAlignment.bottom,
                children: [
                  TableRow(
                    children: [
                      Column(
                        children: [decorationImage],
                      ),
                      Column(
                        children: [
                          currentGame.animationInProgress == true
                              ? decorationImage
                              : const QuitGameButton()
                        ],
                      ),
                      Column(
                        children: [decorationImage],
                      ),
                    ],
                  ),
                ],
              ),
            );
          },
        );
      }
    }