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  • mode_toggle.dart 1.54 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:minehunter/cubit/activity/activity_cubit.dart';
    import 'package:minehunter/models/activity/activity.dart';
    import 'package:minehunter/ui/widgets/game/mode_button_toggle.dart';
    import 'package:minehunter/ui/widgets/game/mode_indicator_report.dart';
    import 'package:minehunter/ui/widgets/game/mode_indicator_walk.dart';
    
    class ToggleGameMode extends StatelessWidget {
      const ToggleGameMode({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<ActivityCubit, ActivityState>(
          builder: (BuildContext context, ActivityState activityState) {
            final Activity currentActivity = activityState.currentActivity;
    
            final String skin = currentActivity.globalSettings.skin;
    
            final Image paddingBlock = Image(
              image: AssetImage('assets/skins/${skin}_empty.png'),
              fit: BoxFit.fill,
            );
    
            return Table(
              defaultColumnWidth: const IntrinsicColumnWidth(),
              defaultVerticalAlignment: TableCellVerticalAlignment.middle,
              children: [
                TableRow(
                  children: [
                    TableCell(child: paddingBlock),
                    const TableCell(child: GameModeIndicatorWalk()),
                    const TableCell(child: ToggleGameModeButton()),
                    const TableCell(child: GameModeIndicatorReport()),
                    TableCell(child: paddingBlock),
                  ],
                ),
              ],
            );
          },
        );
      }
    }