Skip to content
Snippets Groups Projects
Commit c02f0f42 authored by Benoît Harrault's avatar Benoît Harrault
Browse files

Merge branch '43-normalize-game-architecture' into 'master'

Resolve "Normalize game architecture"

Closes #43

See merge request !43
parents c3ed1087 c23f7fb7
No related branches found
No related tags found
1 merge request!43Resolve "Normalize game architecture"
Pipeline #5817 passed
Showing
with 157 additions and 91 deletions
org.gradle.jvmargs=-Xmx1536M org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true android.useAndroidX=true
android.enableJetifier=true android.enableJetifier=true
app.versionName=1.2.33 app.versionName=1.3.0
app.versionCode=39 app.versionCode=40
{ {
"app_name": "Categories", "app_name": "Categories",
"bottom_nav_home": "Game",
"bottom_nav_settings": "Settings",
"bottom_nav_about": "About",
"settings_title": "Settings", "settings_title": "Settings",
"settings_label_theme": "Theme mode", "settings_label_theme": "Theme mode",
......
{ {
"app_name": "Petit Bac", "app_name": "Petit Bac",
"bottom_nav_home": "Jeu",
"bottom_nav_settings": "Réglages",
"bottom_nav_about": "Infos",
"settings_title": "Réglages", "settings_title": "Réglages",
"settings_label_theme": "Thème de couleurs", "settings_label_theme": "Thème de couleurs",
......
File moved
assets/ui/button_delete_saved_game.png

5.68 KiB

assets/ui/button_resume_game.png

3.57 KiB

File moved
assets/ui/game_end.png

7.75 KiB

File moved
Improve/normalize game architecture.
Amélioration/normalisation de l'architecture du jeu.
...@@ -10,42 +10,70 @@ class DefaultGameSettings { ...@@ -10,42 +10,70 @@ class DefaultGameSettings {
]; ];
// items count: available values // items count: available values
static const int itemsCountValueNoLimit = 0; static const String itemsCountValueNoLimit = 'nolimit';
static const int itemsCountValueShort = 5; static const String itemsCountValueShort = 'short';
static const int itemsCountValueMedium = 10; static const String itemsCountValueMedium = 'medium';
static const int itemsCountValueLong = 20; static const String itemsCountValueLong = 'long';
static const List<int> allowedItemsCountValues = [ static const List<String> allowedItemsCountValues = [
itemsCountValueNoLimit, itemsCountValueNoLimit,
itemsCountValueShort, itemsCountValueShort,
itemsCountValueMedium, itemsCountValueMedium,
itemsCountValueLong, itemsCountValueLong,
]; ];
// items count: default value // items count: default value
static const int defaultItemsCountValue = itemsCountValueMedium; static const String defaultItemsCountValue = itemsCountValueMedium;
// timer value: available values // timer value: available values
static const int timerValueNoTimer = 0; static const String timerValueNoTimer = 'nolimit';
static const int timerValueLow = 10; static const String timerValueLow = 'low';
static const int timerValueMedium = 30; static const String timerValueMedium = 'medium';
static const int timerValueHigh = 60; static const String timerValueHigh = 'high';
static const List<int> allowedTimerValues = [ static const List<String> allowedTimerValues = [
timerValueNoTimer, timerValueNoTimer,
timerValueLow, timerValueLow,
timerValueMedium, timerValueMedium,
timerValueHigh, timerValueHigh,
]; ];
// timer value: default value // timer value: default value
static const int defaultTimerValue = timerValueMedium; static const String defaultTimerValue = timerValueMedium;
static List<int> getAvailableValues(String parameterCode) { // available values from parameter code
static List<String> getAvailableValues(String parameterCode) {
switch (parameterCode) { switch (parameterCode) {
case 'itemsCount': case parameterCodeItemsCount:
return DefaultGameSettings.allowedItemsCountValues; return DefaultGameSettings.allowedItemsCountValues;
case 'timerValue': case parameterCodeTimerValue:
return DefaultGameSettings.allowedTimerValues; return DefaultGameSettings.allowedTimerValues;
} }
printlog('Did not find any available value for game parameter "$parameterCode".'); printlog('Did not find any available value for game parameter "$parameterCode".');
return []; return [];
} }
static int getItemsCountValueFromCode(String itemsCountParameterValue) {
const Map<String, int> values = {
DefaultGameSettings.itemsCountValueNoLimit: 0,
DefaultGameSettings.itemsCountValueShort: 5,
DefaultGameSettings.itemsCountValueMedium: 10,
DefaultGameSettings.itemsCountValueLong: 20,
};
return values[itemsCountParameterValue] ??
getItemsCountValueFromCode(DefaultGameSettings.defaultItemsCountValue);
}
static int getTimerValueFromCode(String timerValueParameterValue) {
const Map<String, int> values = {
timerValueNoTimer: 0,
timerValueLow: 5,
timerValueMedium: 30,
timerValueHigh: 90,
};
return values[timerValueParameterValue] ??
getTimerValueFromCode(DefaultGameSettings.defaultTimerValue);
}
// parameters displayed with assets (instead of painter)
static List<String> displayedWithAssets = [
//
];
} }
import 'package:petitbac/utils/tools.dart'; import 'package:petitbac/utils/tools.dart';
class DefaultGlobalSettings { class DefaultGlobalSettings {
static const List<String> availableParameters = []; // available global parameters codes
static const String parameterCodeSkin = 'skin';
static const List<String> availableParameters = [
parameterCodeSkin,
];
// skin: available values
static const String skinValueDefault = 'default';
static const List<String> allowedSkinValues = [
skinValueDefault,
];
// skin: default value
static const String defaultSkinValue = skinValueDefault;
// available values from parameter code
static List<String> getAvailableValues(String parameterCode) {
switch (parameterCode) {
case parameterCodeSkin:
return DefaultGlobalSettings.allowedSkinValues;
}
static List<int> getAvailableValues(String parameterCode) {
printlog('Did not find any available value for global parameter "$parameterCode".'); printlog('Did not find any available value for global parameter "$parameterCode".');
return []; return [];
} }
// parameters displayed with assets (instead of painter)
static List<String> displayedWithAssets = [
//
];
} }
...@@ -6,12 +6,10 @@ import 'package:petitbac/ui/screens/page_game.dart'; ...@@ -6,12 +6,10 @@ import 'package:petitbac/ui/screens/page_game.dart';
import 'package:petitbac/ui/screens/page_settings.dart'; import 'package:petitbac/ui/screens/page_settings.dart';
class MenuItem { class MenuItem {
final String code;
final Icon icon; final Icon icon;
final Widget page; final Widget page;
const MenuItem({ const MenuItem({
required this.code,
required this.icon, required this.icon,
required this.page, required this.page,
}); });
...@@ -20,21 +18,18 @@ class MenuItem { ...@@ -20,21 +18,18 @@ class MenuItem {
class Menu { class Menu {
static const indexGame = 0; static const indexGame = 0;
static const menuItemGame = MenuItem( static const menuItemGame = MenuItem(
code: 'bottom_nav_game',
icon: Icon(UniconsLine.home), icon: Icon(UniconsLine.home),
page: PageGame(), page: PageGame(),
); );
static const indexSettings = 1; static const indexSettings = 1;
static const menuItemSettings = MenuItem( static const menuItemSettings = MenuItem(
code: 'bottom_nav_settings',
icon: Icon(UniconsLine.setting), icon: Icon(UniconsLine.setting),
page: PageSettings(), page: PageSettings(),
); );
static const indexAbout = 2; static const indexAbout = 2;
static const menuItemAbout = MenuItem( static const menuItemAbout = MenuItem(
code: 'bottom_nav_about',
icon: Icon(UniconsLine.info_circle), icon: Icon(UniconsLine.info_circle),
page: PageAbout(), page: PageAbout(),
); );
......
...@@ -39,11 +39,9 @@ final ColorScheme lightColorScheme = ColorScheme.light( ...@@ -39,11 +39,9 @@ final ColorScheme lightColorScheme = ColorScheme.light(
secondary: primarySwatch.shade500, secondary: primarySwatch.shade500,
onSecondary: Colors.white, onSecondary: Colors.white,
error: errorColor, error: errorColor,
background: textSwatch.shade200,
onBackground: textSwatch.shade500,
onSurface: textSwatch.shade500, onSurface: textSwatch.shade500,
surface: textSwatch.shade50, surface: textSwatch.shade50,
surfaceVariant: Colors.white, surfaceContainerHighest: Colors.white,
shadow: textSwatch.shade900.withOpacity(.1), shadow: textSwatch.shade900.withOpacity(.1),
); );
...@@ -52,11 +50,9 @@ final ColorScheme darkColorScheme = ColorScheme.dark( ...@@ -52,11 +50,9 @@ final ColorScheme darkColorScheme = ColorScheme.dark(
secondary: primarySwatch.shade500, secondary: primarySwatch.shade500,
onSecondary: Colors.white, onSecondary: Colors.white,
error: errorColor, error: errorColor,
background: const Color(0xFF171724),
onBackground: textSwatch.shade400,
onSurface: textSwatch.shade300, onSurface: textSwatch.shade300,
surface: const Color(0xFF262630), surface: const Color(0xFF262630),
surfaceVariant: const Color(0xFF282832), surfaceContainerHighest: const Color(0xFF282832),
shadow: textSwatch.shade900.withOpacity(.2), shadow: textSwatch.shade900.withOpacity(.2),
); );
...@@ -192,5 +188,3 @@ final ThemeData darkTheme = lightTheme.copyWith( ...@@ -192,5 +188,3 @@ final ThemeData darkTheme = lightTheme.copyWith(
), ),
), ),
); );
final ThemeData appTheme = darkTheme;
...@@ -6,17 +6,17 @@ import 'package:flutter/material.dart'; ...@@ -6,17 +6,17 @@ import 'package:flutter/material.dart';
import 'package:hydrated_bloc/hydrated_bloc.dart'; import 'package:hydrated_bloc/hydrated_bloc.dart';
import 'package:petitbac/data/fetch_data_helper.dart'; import 'package:petitbac/data/fetch_data_helper.dart';
import 'package:petitbac/models/data/game_item.dart'; import 'package:petitbac/models/game/game.dart';
import 'package:petitbac/models/game.dart'; import 'package:petitbac/models/game/game_item.dart';
import 'package:petitbac/models/settings_game.dart'; import 'package:petitbac/models/settings/settings_game.dart';
import 'package:petitbac/models/settings_global.dart'; import 'package:petitbac/models/settings/settings_global.dart';
part 'game_state.dart'; part 'game_state.dart';
class GameCubit extends HydratedCubit<GameState> { class GameCubit extends HydratedCubit<GameState> {
GameCubit() GameCubit()
: super(GameState( : super(GameState(
currentGame: Game.createNull(), currentGame: Game.createEmpty(),
)); ));
void updateState(Game game) { void updateState(Game game) {
...@@ -27,13 +27,19 @@ class GameCubit extends HydratedCubit<GameState> { ...@@ -27,13 +27,19 @@ class GameCubit extends HydratedCubit<GameState> {
void refresh() { void refresh() {
final Game game = Game( final Game game = Game(
// Settings
gameSettings: state.currentGame.gameSettings, gameSettings: state.currentGame.gameSettings,
globalSettings: state.currentGame.globalSettings, globalSettings: state.currentGame.globalSettings,
items: state.currentGame.items, // State
isRunning: state.currentGame.isRunning, isRunning: state.currentGame.isRunning,
isStarted: state.currentGame.isStarted,
isFinished: state.currentGame.isFinished, isFinished: state.currentGame.isFinished,
countdown: state.currentGame.countdown, animationInProgress: state.currentGame.animationInProgress,
// Base data
items: state.currentGame.items,
// Game data
position: state.currentGame.position, position: state.currentGame.position,
countdown: state.currentGame.countdown,
); );
// game.dump(); // game.dump();
...@@ -44,7 +50,8 @@ class GameCubit extends HydratedCubit<GameState> { ...@@ -44,7 +50,8 @@ class GameCubit extends HydratedCubit<GameState> {
required GameSettings gameSettings, required GameSettings gameSettings,
required GlobalSettings globalSettings, required GlobalSettings globalSettings,
}) { }) {
Game newGame = Game.createNew( final Game newGame = Game.createNew(
// Settings
gameSettings: gameSettings, gameSettings: gameSettings,
globalSettings: globalSettings, globalSettings: globalSettings,
); );
...@@ -60,8 +67,19 @@ class GameCubit extends HydratedCubit<GameState> { ...@@ -60,8 +67,19 @@ class GameCubit extends HydratedCubit<GameState> {
refresh(); refresh();
} }
void resumeSavedGame() {
state.currentGame.isRunning = true;
refresh();
}
void deleteSavedGame() {
state.currentGame.isRunning = false;
state.currentGame.isFinished = true;
refresh();
}
void next() { void next() {
if (state.currentGame.position < (state.currentGame.gameSettings.itemsCount - 1)) { if (state.currentGame.position < (state.currentGame.gameSettings.itemsCountValue - 1)) {
state.currentGame.position++; state.currentGame.position++;
startTimer(); startTimer();
} else { } else {
...@@ -71,7 +89,7 @@ class GameCubit extends HydratedCubit<GameState> { ...@@ -71,7 +89,7 @@ class GameCubit extends HydratedCubit<GameState> {
} }
void startTimer() { void startTimer() {
int timerValue = state.currentGame.gameSettings.timerValue; int timerValue = state.currentGame.gameSettings.timerCountValue;
if (timerValue != 0) { if (timerValue != 0) {
state.currentGame.countdown = timerValue; state.currentGame.countdown = timerValue;
...@@ -88,7 +106,7 @@ class GameCubit extends HydratedCubit<GameState> { ...@@ -88,7 +106,7 @@ class GameCubit extends HydratedCubit<GameState> {
if (state.currentGame.countdown == 0) { if (state.currentGame.countdown == 0) {
timer.cancel(); timer.cancel();
if (state.currentGame.position == if (state.currentGame.position ==
(state.currentGame.gameSettings.itemsCount - 1)) { (state.currentGame.gameSettings.itemsCountValue - 1)) {
state.currentGame.isFinished = true; state.currentGame.isFinished = true;
} }
} }
...@@ -97,7 +115,7 @@ class GameCubit extends HydratedCubit<GameState> { ...@@ -97,7 +115,7 @@ class GameCubit extends HydratedCubit<GameState> {
}, },
); );
} else { } else {
if (state.currentGame.position == (state.currentGame.gameSettings.itemsCount - 1)) { if (state.currentGame.position == (state.currentGame.gameSettings.itemsCountValue - 1)) {
state.currentGame.isFinished = true; state.currentGame.isFinished = true;
} }
} }
...@@ -132,7 +150,7 @@ class GameCubit extends HydratedCubit<GameState> { ...@@ -132,7 +150,7 @@ class GameCubit extends HydratedCubit<GameState> {
@override @override
GameState? fromJson(Map<String, dynamic> json) { GameState? fromJson(Map<String, dynamic> json) {
Game currentGame = json['currentGame'] as Game; final Game currentGame = json['currentGame'] as Game;
return GameState( return GameState(
currentGame: currentGame, currentGame: currentGame,
......
...@@ -9,7 +9,7 @@ class GameState extends Equatable { ...@@ -9,7 +9,7 @@ class GameState extends Equatable {
final Game currentGame; final Game currentGame;
@override @override
List<Object?> get props => <Object?>[ List<dynamic> get props => <dynamic>[
currentGame, currentGame,
]; ];
} }
...@@ -2,8 +2,8 @@ import 'package:equatable/equatable.dart'; ...@@ -2,8 +2,8 @@ import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:hydrated_bloc/hydrated_bloc.dart'; import 'package:hydrated_bloc/hydrated_bloc.dart';
import 'package:petitbac/models/settings_game.dart'; import 'package:petitbac/config/default_game_settings.dart';
import 'package:petitbac/utils/tools.dart'; import 'package:petitbac/models/settings/settings_game.dart';
part 'settings_game_state.dart'; part 'settings_game_state.dart';
...@@ -11,8 +11,8 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> { ...@@ -11,8 +11,8 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> {
GameSettingsCubit() : super(GameSettingsState(settings: GameSettings.createDefault())); GameSettingsCubit() : super(GameSettingsState(settings: GameSettings.createDefault()));
void setValues({ void setValues({
int? itemsCount, String? itemsCount,
int? timerValue, String? timerValue,
}) { }) {
emit( emit(
GameSettingsState( GameSettingsState(
...@@ -24,22 +24,24 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> { ...@@ -24,22 +24,24 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> {
); );
} }
int getParameterValue(String code) { String getParameterValue(String code) {
switch (code) { switch (code) {
case 'itemsCount': case DefaultGameSettings.parameterCodeItemsCount:
return GameSettings.getItemsCountValueFromUnsafe(state.settings.itemsCount); return GameSettings.getItemsCountValueFromUnsafe(state.settings.itemsCount);
case 'timerValue': case DefaultGameSettings.parameterCodeTimerValue:
return GameSettings.getTimerValueFromUnsafe(state.settings.timerValue); return GameSettings.getTimerValueFromUnsafe(state.settings.timerValue);
} }
return 0;
}
void setParameterValue(String code, int value) { return '';
printlog('GameSettingsCubit.setParameterValue'); }
printlog('code: $code / value: $value');
int itemsCount = code == 'itemsCount' ? value : getParameterValue('itemsCount'); void setParameterValue(String code, String value) {
int timerValue = code == 'timerValue' ? value : getParameterValue('timerValue'); final String itemsCount = code == DefaultGameSettings.parameterCodeItemsCount
? value
: getParameterValue(DefaultGameSettings.parameterCodeItemsCount);
final String timerValue = code == DefaultGameSettings.parameterCodeTimerValue
? value
: getParameterValue(DefaultGameSettings.parameterCodeTimerValue);
setValues( setValues(
itemsCount: itemsCount, itemsCount: itemsCount,
...@@ -49,8 +51,8 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> { ...@@ -49,8 +51,8 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> {
@override @override
GameSettingsState? fromJson(Map<String, dynamic> json) { GameSettingsState? fromJson(Map<String, dynamic> json) {
int itemsCount = json['itemsCount'] as int; final String itemsCount = json[DefaultGameSettings.parameterCodeItemsCount] as String;
int timerValue = json['timerValue'] as int; final String timerValue = json[DefaultGameSettings.parameterCodeTimerValue] as String;
return GameSettingsState( return GameSettingsState(
settings: GameSettings( settings: GameSettings(
...@@ -63,8 +65,8 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> { ...@@ -63,8 +65,8 @@ class GameSettingsCubit extends HydratedCubit<GameSettingsState> {
@override @override
Map<String, dynamic>? toJson(GameSettingsState state) { Map<String, dynamic>? toJson(GameSettingsState state) {
return <String, dynamic>{ return <String, dynamic>{
'itemsCount': state.settings.itemsCount, DefaultGameSettings.parameterCodeItemsCount: state.settings.itemsCount,
'timerValue': state.settings.timerValue, DefaultGameSettings.parameterCodeTimerValue: state.settings.timerValue,
}; };
} }
} }
...@@ -12,8 +12,4 @@ class GameSettingsState extends Equatable { ...@@ -12,8 +12,4 @@ class GameSettingsState extends Equatable {
List<dynamic> get props => <dynamic>[ List<dynamic> get props => <dynamic>[
settings, settings,
]; ];
Map<String, dynamic> get values => <String, dynamic>{
'settings': settings,
};
} }
...@@ -2,43 +2,59 @@ import 'package:equatable/equatable.dart'; ...@@ -2,43 +2,59 @@ import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:hydrated_bloc/hydrated_bloc.dart'; import 'package:hydrated_bloc/hydrated_bloc.dart';
import 'package:petitbac/models/settings_global.dart'; import 'package:petitbac/config/default_global_settings.dart';
import 'package:petitbac/utils/tools.dart'; import 'package:petitbac/models/settings/settings_global.dart';
part 'settings_global_state.dart'; part 'settings_global_state.dart';
class GlobalSettingsCubit extends HydratedCubit<GlobalSettingsState> { class GlobalSettingsCubit extends HydratedCubit<GlobalSettingsState> {
GlobalSettingsCubit() : super(GlobalSettingsState(settings: GlobalSettings.createDefault())); GlobalSettingsCubit() : super(GlobalSettingsState(settings: GlobalSettings.createDefault()));
void setValues() { void setValues({
String? skin,
}) {
emit( emit(
GlobalSettingsState( GlobalSettingsState(
settings: GlobalSettings(), settings: GlobalSettings(
skin: skin ?? state.settings.skin,
),
), ),
); );
} }
int getParameterValue(String code) { String getParameterValue(String code) {
switch (code) {} switch (code) {
return 0; case DefaultGlobalSettings.parameterCodeSkin:
return GlobalSettings.getSkinValueFromUnsafe(state.settings.skin);
}
return '';
} }
void setParameterValue(String code, int value) { void setParameterValue(String code, String value) {
printlog('GlobalSettingsCubit.setParameterValue'); final String skin = (code == DefaultGlobalSettings.parameterCodeSkin)
printlog('code: $code / value: $value'); ? value
: getParameterValue(DefaultGlobalSettings.parameterCodeSkin);
setValues(); setValues(
skin: skin,
);
} }
@override @override
GlobalSettingsState? fromJson(Map<String, dynamic> json) { GlobalSettingsState? fromJson(Map<String, dynamic> json) {
final String skin = json[DefaultGlobalSettings.parameterCodeSkin] as String;
return GlobalSettingsState( return GlobalSettingsState(
settings: GlobalSettings(), settings: GlobalSettings(
skin: skin,
),
); );
} }
@override @override
Map<String, dynamic>? toJson(GlobalSettingsState state) { Map<String, dynamic>? toJson(GlobalSettingsState state) {
return <String, dynamic>{}; return <String, dynamic>{
DefaultGlobalSettings.parameterCodeSkin: state.settings.skin,
};
} }
} }
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please to comment