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26 results

game_cubit.dart

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  • game_board.dart 6.18 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:awale/cubit/game_cubit.dart';
    import 'package:awale/models/game/game.dart';
    import 'package:awale/ui/widgets/game/game_house.dart';
    import 'package:awale/ui/widgets/game/game_player.dart';
    import 'package:awale/ui/widgets/game/game_score.dart';
    
    class GameBoardWidget extends StatelessWidget {
      const GameBoardWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return Center(
          child: BlocBuilder<GameCubit, GameState>(
            builder: (BuildContext context, GameState gameState) {
              final Game currentGame = gameState.currentGame;
              final Color borderColor = Theme.of(context).colorScheme.onSurface;
    
              var screenSize = MediaQuery.of(context).size;
    
              const totalMargins = 9 * 4;
              final availableHeight = screenSize.height - totalMargins;
    
              final double houseHeight = availableHeight / 10;
              final double houseWidth = houseHeight;
    
              return Row(
                mainAxisAlignment: MainAxisAlignment.spaceBetween,
                crossAxisAlignment: CrossAxisAlignment.center,
                children: [
                  currentGame.isFinished
                      ? const SizedBox.shrink()
                      : SizedBox(
                          width: houseWidth,
                          height: houseHeight,
                          child: const GamePlayerWidget(playerIndex: 0),
                        ),
                  Container(
                    margin: const EdgeInsets.all(2),
                    padding: const EdgeInsets.all(2),
                    decoration: BoxDecoration(
                      color: borderColor,
                      borderRadius: BorderRadius.circular(40),
                      border: Border.all(
                        color: borderColor,
                        width: 6,
                      ),
                    ),
                    child: Column(
                      mainAxisAlignment: MainAxisAlignment.spaceBetween,
                      crossAxisAlignment: CrossAxisAlignment.center,
                      children: [
                        SizedBox(
                          width: 2 * houseWidth,
                          height: houseHeight,
                          child: const GameScoreWidget(playerIndex: 1),
                        ),
                        Table(
                          defaultColumnWidth: const IntrinsicColumnWidth(),
                          children: [
                            TableRow(children: [
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 0),
                              ),
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 11),
                              ),
                            ]),
                            TableRow(children: [
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 1),
                              ),
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 10),
                              ),
                            ]),
                            TableRow(children: [
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 2),
                              ),
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 9),
                              ),
                            ]),
                            TableRow(children: [
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 3),
                              ),
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 8),
                              ),
                            ]),
                            TableRow(children: [
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 4),
                              ),
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 7),
                              ),
                            ]),
                            TableRow(children: [
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 5),
                              ),
                              SizedBox(
                                width: houseWidth,
                                height: houseHeight,
                                child: const GameHouseWidget(cellIndex: 6),
                              ),
                            ]),
                          ],
                        ),
                        SizedBox(
                          width: 2 * houseWidth,
                          height: houseHeight,
                          child: const GameScoreWidget(playerIndex: 0),
                        ),
                      ],
                    ),
                  ),
                  currentGame.isFinished
                      ? const SizedBox.shrink()
                      : SizedBox(
                          width: houseWidth,
                          height: houseHeight,
                          child: const GamePlayerWidget(playerIndex: 1),
                        ),
                ],
              );
            },
          ),
        );
      }
    }