Skip to content
Snippets Groups Projects
Select Git revision
  • 92179000ce8a5e4ab8045f02414cba3c3526fef9
  • master default protected
  • 61-upgrade-framework-and-dependencies
  • 42-add-allowed-categories-in-settings-page
  • 44-improve-app-metadata
  • 23-add-tip-response-on-clic-on-button
  • Release_1.11.0_55 protected
  • Release_1.10.2_54 protected
  • Release_1.10.1_53 protected
  • Release_1.10.0_52 protected
  • Release_1.9.0_51 protected
  • Release_1.8.0_50 protected
  • Release_1.7.0_49 protected
  • Release_1.6.2_48 protected
  • Release_1.6.1_47 protected
  • Release_1.6.0_46 protected
  • Release_1.5.1_45 protected
  • Release_1.5.0_44 protected
  • Release_1.4.1_43 protected
  • Release_1.4.0_42 protected
  • Release_1.3.1_41 protected
  • Release_1.3.0_40 protected
  • Release_1.2.33_39 protected
  • Release_1.2.32_38 protected
  • Release_1.2.31_37 protected
  • Release_1.2.30_36 protected
26 results

page_game.dart

Blame
  • game_end.dart 1.54 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:memory/cubit/game_cubit.dart';
    import 'package:memory/models/game/game.dart';
    import 'package:memory/ui/widgets/actions/button_game_quit.dart';
    
    class GameEndWidget extends StatelessWidget {
      const GameEndWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
    
            final Image decorationImage = Image(
              image: AssetImage(
                  currentGame.gameWon ? 'assets/ui/game_win.png' : 'assets/ui/game_fail.png'),
              fit: BoxFit.fill,
            );
    
            return Container(
              margin: const EdgeInsets.all(2),
              padding: const EdgeInsets.all(2),
              child: Table(
                defaultColumnWidth: const IntrinsicColumnWidth(),
                children: [
                  TableRow(
                    children: [
                      Column(
                        children: [decorationImage],
                      ),
                      Column(
                        children: [
                          currentGame.animationInProgress == true
                              ? decorationImage
                              : const QuitGameButton()
                        ],
                      ),
                      Column(
                        children: [decorationImage],
                      ),
                    ],
                  ),
                ],
              ),
            );
          },
        );
      }
    }