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flutter_export_environment.sh

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  • game.dart 3.29 KiB
    import 'dart:math';
    
    import 'package:flutter/material.dart';
    
    import '../entities/cell.dart';
    import '../layout/board.dart';
    import '../provider/data.dart';
    import '../utils/board_utils.dart';
    import '../utils/game_utils.dart';
    
    class Game {
      static Container buildGameWidget(Data myProvider) {
        bool gameIsFinished = BoardUtils.checkBoardIsSolved(myProvider);
    
        return Container(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.start,
            crossAxisAlignment: CrossAxisAlignment.center,
            children: [
              Board.buildGameBoard(myProvider),
              SizedBox(height: 2),
              gameIsFinished
                  ? Game.buildEndGameMessage(myProvider)
                  : Game.buildSelectCellValueBar(myProvider),
            ],
          ),
        );
      }
    
      static Container buildSelectCellValueBar(Data myProvider) {
        List cells = myProvider.cells;
    
        bool isCellSelected =
            (myProvider.currentCellCol != null && myProvider.currentCellRow != null);
        bool isUpdatableCellSelected = isCellSelected
            ? !cells[myProvider.currentCellRow ?? 0][myProvider.currentCellCol ?? 0].isFixed
            : false;
        int maxValue = myProvider.blockSizeHorizontal * myProvider.blockSizeVertical;
    
        int maxItemsPerLine = 10;
        int linesCount = (maxValue / maxItemsPerLine).floor() + 1;
        int itemsCountPerLine = min(maxItemsPerLine, maxValue + 1);
    
        return Container(
          margin: EdgeInsets.all(2),
          padding: EdgeInsets.all(2),
          child: Table(
            defaultColumnWidth: IntrinsicColumnWidth(),
            children: [
              for (var lineIndex = 0; lineIndex < linesCount; lineIndex++)
                TableRow(
                  children: [
                    for (var value = lineIndex * itemsCountPerLine;
                        value < (lineIndex + 1) * itemsCountPerLine;
                        value++)
                      Column(
                        children: [
                          Cell(isUpdatableCellSelected ? (value <= maxValue ? value : -1) : -1,
                                  false)
                              .widgetUpdateValue(myProvider)
                        ],
                      ),
                  ],
                ),
            ],
          ),
        );
      }
    
      static TextButton buildRestartGameButton(Data myProvider) {