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Commit 060a001d authored by Benoît Harrault's avatar Benoît Harrault
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Merge branch '1-first-game-release' into 'master'

Resolve "First game release"

Closes #1

See merge request !1
parents dca4ec14 816b2e33
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1 merge request!1Resolve "First game release"
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root = true
[*]
indent_style = space
indent_size = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
[*.json]
indent_size = 2
[*.yaml]
indent_size = 2
[*.md]
trim_trailing_whitespace = false
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Web related
lib/generated_plugin_registrant.dart
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
image: ghcr.io/cirruslabs/flutter:latest
stages:
- build-debug
- build-release
- release
- deploy
android:build-debug:
stage: build-debug
except:
- tags
- master
script:
# Flutter local configuration
- echo flutter.sdk=$FLUTTER_PATH > android/local.properties
- echo sdk.dir=$ANDROID_SDK_PATH >> android/local.properties
- echo flutter.buildMode=debug >> android/local.properties
# Android signing
- echo "$ANDROID_DEBUG_KEYSTORE_FILE" | base64 -d > android/app/my.keystore
- echo storeFile=my.keystore > android/key.properties
- echo storePassword=$ANDROID_DEBUG_KEYSTORE_PASSWORD >> android/key.properties
- echo keyAlias=$ANDROID_DEBUG_KEY_ALIAS >> android/key.properties
- echo keyPassword=$ANDROID_DEBUG_KEY_PASSWORD >> android/key.properties
# build flutter app
- VERSION_NAME="$(grep '^version:' pubspec.yaml | cut -d' ' -f2 | cut -d'+' -f1)"
- echo "${VERSION_NAME}"
- VERSION_CODE="$(grep '^version:' pubspec.yaml | cut -d' ' -f2 | cut -d'+' -f2)"
- echo "${VERSION_CODE}"
- flutter packages get
- flutter clean
- flutter build apk --debug --split-per-abi
- flutter build apk --debug
# prepare artifact
- BASE_APK_FOLDER="build/app/outputs/flutter-apk"
- APP_NAME="$(grep 'namespace' android/app/build.gradle | cut -d'"' -f2)"
- >
if [ "$(find "${BASE_APK_FOLDER}" -name "*.apk")" != "" ]; then
for APK in ${BASE_APK_FOLDER}/*.apk; do
mv -v "${APK}" "$(echo "${APK}" | sed "s|\.apk|_${VERSION_CODE}.apk|" | sed "s|/app-|/${APP_NAME}-|")"
done
fi
- find "${BASE_APK_FOLDER}" -name "*.apk" # where are my apk?
artifacts:
paths:
- build/app/outputs/flutter-apk
expire_in: 1 week
interruptible: true
android:build-release:
stage: build-release
only:
- master
except:
- tags
script:
# Flutter local configuration
- echo flutter.sdk=$FLUTTER_PATH > android/local.properties
- echo sdk.dir=$ANDROID_SDK_PATH >> android/local.properties
- echo flutter.buildMode=release >> android/local.properties
# Android signing
- echo "$ANDROID_KEYSTORE_FILE" | base64 -d > android/app/my.keystore
- echo storeFile=my.keystore > android/key.properties
- echo storePassword=$ANDROID_KEYSTORE_PASSWORD >> android/key.properties
- echo keyAlias=$ANDROID_KEY_ALIAS >> android/key.properties
- echo keyPassword=$ANDROID_KEY_PASSWORD >> android/key.properties
# build flutter app
- BASE_APK_FOLDER="build/app/outputs/flutter-apk"
- echo "${BASE_APK_FOLDER}"
- mkdir -p "${BASE_APK_FOLDER}"
- VERSION_NAME="$(grep '^version:' pubspec.yaml | cut -d' ' -f2 | cut -d'+' -f1)"
- VERSION_CODE="$(grep '^version:' pubspec.yaml | cut -d' ' -f2 | cut -d'+' -f2)"
- APP_NAME="$(grep 'namespace' android/app/build.gradle | cut -d'"' -f2)"
- TAG_NAME="Release_${VERSION_NAME}_${VERSION_CODE}"
- echo "${TAG_NAME}"
- >
if [ $(git tag -l "${TAG_NAME}") ]; then
echo "Tag ${TAG_NAME} already exists. Skipping build release."
else
flutter packages get
flutter clean
flutter build apk --release --split-per-abi
flutter build apk --release
fi
# prepare artifact
- >
if [ "$(find "${BASE_APK_FOLDER}" -name "*.apk")" != "" ]; then
for APK in ${BASE_APK_FOLDER}/*.apk; do
mv -v "${APK}" "$(echo "${APK}" | sed "s|\.apk|_${VERSION_CODE}.apk|" | sed "s|/app-|/${APP_NAME}-|")"
done
fi
- find "${BASE_APK_FOLDER}" -name "*.apk" # where are my apk?
artifacts:
paths:
- build/app/outputs/flutter-apk
expire_in: 1 week
interruptible: true
application:release:
stage: release
image:
name: alpine/git
entrypoint: [""]
only:
- master
except:
- tags
dependencies:
- android:build-release
script:
- apk --no-cache add curl
- git config user.email "${GITLAB_USER_EMAIL}"
- git config user.name "${GITLAB_USER_NAME}"
- git remote set-url origin https://oauth2:${GITLAB_ACCESS_TOKEN}@${CI_SERVER_HOST}/${CI_PROJECT_PATH}
- VERSION_NAME="$(grep '^version:' pubspec.yaml | cut -d' ' -f2 | cut -d'+' -f1)"
- VERSION_CODE="$(grep '^version:' pubspec.yaml | cut -d' ' -f2 | cut -d'+' -f2)"
- TAG_NAME="Release_${VERSION_NAME}_${VERSION_CODE}"
- echo "${TAG_NAME}"
- >
if [ $(git tag -l "${TAG_NAME}") ]; then
echo "Tag ${TAG_NAME} already exists. Skipping release and tag creation."
else
git tag -a "${TAG_NAME}" -m "Release ${VERSION_NAME} (${VERSION_CODE})"
git push origin "${TAG_NAME}"
curl --silent -d "{\"token\": \"${JABBER_NOTIFICATION_TOKEN}\", \"message\": \"New tag for ${CI_PROJECT_PATH}: ${TAG_NAME}\"}" -H "Content-Type: application/json" -X POST ${JABBER_NOTIFICATION_URL}
fi
android:deploy:
stage: deploy
only:
- tags
dependencies:
- application:release
script:
- curl "${REPOSITORY_UPDATE_WEBHOOK}?token=${REPOSITORY_TOKEN}" --fail
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: 5bedb7b1d5698ce2c1c67aaf9afae7b3948b172a
channel: beta
project_type: app
LICENSE 0 → 100644
This diff is collapsed.
# org.benoitharrault.suguru
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://git.harrault.fr/android/org.benoitharrault.suguru.git
git branch -M master
git push -uf origin master
```
## Integrate with your tools
- [ ] [Set up project integrations](https://git.harrault.fr/android/org.benoitharrault.suguru/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
include: package:flutter_lints/flutter.yaml
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks
plugins {
id "com.android.application"
id "kotlin-android"
id "dev.flutter.flutter-gradle-plugin"
}
def keystoreProperties = new Properties()
def keystorePropertiesFile = rootProject.file('key.properties')
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
}
android {
namespace = "org.benoitharrault.suguru"
compileSdk = flutter.compileSdkVersion
ndkVersion = "27.0.12077973"
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId = "org.benoitharrault.suguru"
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
signingConfigs {
release {
keyAlias = keystoreProperties['keyAlias']
keyPassword = keystoreProperties['keyPassword']
storeFile = keystoreProperties['storeFile'] ? file(keystoreProperties['storeFile']) : null
storePassword = keystoreProperties['storePassword']
}
}
buildTypes {
release {
signingConfig = signingConfigs.release
}
}
splits {
abi {
reset()
include 'armeabi', 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
}
ext.abiCodes = [
'x86': 1,
'x86_64': 2,
'armeabi': 3,
'armeabi-v7a': 4,
'arm64-v8a': 5,
]
import com.android.build.OutputFile
android.applicationVariants.all { variant ->
variant.outputs.each { output ->
def perAbiVersionCodeIncrement = project.ext.abiCodes.get(output.getFilter(OutputFile.ABI))
if (perAbiVersionCodeIncrement != null) {
output.versionCodeOverride = variant.versionCode * 1000 + perAbiVersionCodeIncrement
}
}
}
flutter {
source = "../.."
}
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="suguru"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>
package org.benoitharrault.suguru
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity()
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item>
</layer-list>
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item>
</layer-list>
android/app/src/main/res/mipmap-hdpi/ic_launcher.png

1.72 KiB

android/app/src/main/res/mipmap-hdpi/launch_image.png

1.72 KiB

android/app/src/main/res/mipmap-mdpi/ic_launcher.png

1.06 KiB

android/app/src/main/res/mipmap-mdpi/launch_image.png

1.06 KiB

android/app/src/main/res/mipmap-xhdpi/ic_launcher.png

1.97 KiB

android/app/src/main/res/mipmap-xhdpi/launch_image.png

1.97 KiB

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