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android
org.benoitharrault.sudoku
Commits
f4ff6eaf
Commit
f4ff6eaf
authored
4 years ago
by
Benoît Harrault
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Plain Diff
Improve randomness when generating board from template
parent
f0eb5006
No related branches found
No related tags found
1 merge request
!9
Resolve "Improve randomness with shuffle/flip/rotate grid from template"
Pipeline
#1397
passed
4 years ago
Stage: update
Stage: build-debug
Changes
2
Pipelines
1
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2 changed files
android/gradle.properties
+2
-2
2 additions, 2 deletions
android/gradle.properties
lib/screens/home.dart
+70
-5
70 additions, 5 deletions
lib/screens/home.dart
with
72 additions
and
7 deletions
android/gradle.properties
+
2
−
2
View file @
f4ff6eaf
org.gradle.jvmargs
=
-Xmx1536M
android.useAndroidX
=
true
android.enableJetifier
=
true
app.versionName
=
0.0.
9
app.versionCode
=
9
app.versionName
=
0.0.
10
app.versionCode
=
10
This diff is collapsed.
Click to expand it.
lib/screens/home.dart
+
70
−
5
View file @
f4ff6eaf
...
...
@@ -23,6 +23,20 @@ class Home extends StatelessWidget {
pickGrid
(
myProvider
);
}
printGrid
(
List
cells
)
{
print
(
''
);
print
(
'-------'
);
for
(
var
rowIndex
=
0
;
rowIndex
<
cells
.
length
;
rowIndex
++
)
{
String
row
=
''
;
for
(
var
colIndex
=
0
;
colIndex
<
cells
[
rowIndex
]
.
length
;
colIndex
++
)
{
row
+=
cells
[
rowIndex
][
colIndex
]
.
value
.
toString
();
}
print
(
row
);
}
print
(
'-------'
);
print
(
''
);
}
Future
<
void
>
pickGrid
(
Data
myProvider
)
async
{
int
size
=
myProvider
.
size
;
...
...
@@ -37,26 +51,77 @@ class Home extends StatelessWidget {
}
if
(
grid
.
length
==
pow
(
size
,
4
))
{
List
cells
=
createBoardFromTemplate
(
grid
);
myProvider
.
updateCells
=
cells
;
myProvider
.
updateCells
=
createBoardFromTemplate
(
grid
);
}
}
List
createBoardFromTemplate
(
String
grid
)
{
List
cells
=
[];
int
size
=
int
.
parse
(
pow
(
grid
.
length
,
1
/
4
)
.
toStringAsFixed
(
0
));
int
sideLength
=
pow
(
size
,
2
);
int
index
=
0
;
for
(
var
rowIndex
=
0
;
rowIndex
<
pow
(
size
,
2
)
;
rowIndex
++
)
{
for
(
var
rowIndex
=
0
;
rowIndex
<
sideLength
;
rowIndex
++
)
{
List
row
=
[];
for
(
var
colIndex
=
0
;
colIndex
<
pow
(
size
,
2
)
;
colIndex
++
)
{
for
(
var
colIndex
=
0
;
colIndex
<
sideLength
;
colIndex
++
)
{
int
value
=
int
.
parse
(
grid
[
index
++
]);
row
.
add
(
Cell
(
value
,
colIndex
,
rowIndex
,
(
value
!=
0
)));
}
cells
.
add
(
row
);
}
// TODO: shuffle/flip/rotate grid
List
<
String
>
allowedFlip
=
[
''
,
'horizontal'
,
'vertical'
];
List
<
String
>
allowedRotate
=
[
''
,
'left'
,
'right'
];
var
rand
=
new
Random
();
String
flip
=
allowedFlip
[
rand
.
nextInt
(
allowedFlip
.
length
)];
String
rotate
=
allowedRotate
[
rand
.
nextInt
(
allowedRotate
.
length
)];
switch
(
flip
)
{
case
'horizontal'
:
{
List
transformedBoard
=
createEmptyBoard
(
size
);
for
(
var
rowIndex
=
0
;
rowIndex
<
sideLength
;
rowIndex
++
)
{
for
(
var
colIndex
=
0
;
colIndex
<
sideLength
;
colIndex
++
)
{
transformedBoard
[
rowIndex
][
colIndex
]
=
cells
[
sideLength
-
rowIndex
-
1
][
colIndex
];
}
}
cells
=
transformedBoard
;
}
break
;
case
'vertical'
:
{
List
transformedBoard
=
createEmptyBoard
(
size
);
for
(
var
rowIndex
=
0
;
rowIndex
<
sideLength
;
rowIndex
++
)
{
for
(
var
colIndex
=
0
;
colIndex
<
sideLength
;
colIndex
++
)
{
transformedBoard
[
rowIndex
][
colIndex
]
=
cells
[
rowIndex
][
sideLength
-
colIndex
-
1
];
}
}
cells
=
transformedBoard
;
}
break
;
}
switch
(
rotate
)
{
case
'left'
:
{
List
transformedBoard
=
createEmptyBoard
(
size
);
for
(
var
rowIndex
=
0
;
rowIndex
<
sideLength
;
rowIndex
++
)
{
for
(
var
colIndex
=
0
;
colIndex
<
sideLength
;
colIndex
++
)
{
transformedBoard
[
rowIndex
][
colIndex
]
=
cells
[
colIndex
][
sideLength
-
rowIndex
-
1
];
}
}
cells
=
transformedBoard
;
}
break
;
case
'right'
:
{
List
transformedBoard
=
createEmptyBoard
(
size
);
for
(
var
rowIndex
=
0
;
rowIndex
<
sideLength
;
rowIndex
++
)
{
for
(
var
colIndex
=
0
;
colIndex
<
sideLength
;
colIndex
++
)
{
transformedBoard
[
rowIndex
][
colIndex
]
=
cells
[
sideLength
-
colIndex
-
1
][
rowIndex
];
}
}
cells
=
transformedBoard
;
}
break
;
}
return
cells
;
}
...
...
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