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Benoît Harrault authoredBenoît Harrault authored
game_end.dart 1.62 KiB
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:sudoku/cubit/game_cubit.dart';
import 'package:sudoku/models/game/game.dart';
import 'package:sudoku/ui/widgets/actions/button_game_quit.dart';
class GameEndWidget extends StatelessWidget {
const GameEndWidget({super.key});
@override
Widget build(BuildContext context) {
return BlocBuilder<GameCubit, GameState>(
builder: (BuildContext context, GameState gameState) {
final Game currentGame = gameState.currentGame;
final Image decorationImage = Image(
image: AssetImage(
currentGame.gameWon ? 'assets/ui/game_win.png' : 'assets/ui/game_fail.png'),
fit: BoxFit.fill,
);
return Container(
margin: const EdgeInsets.all(2),
padding: const EdgeInsets.all(2),
child: Table(
defaultColumnWidth: const IntrinsicColumnWidth(),
defaultVerticalAlignment: TableCellVerticalAlignment.bottom,
children: [
TableRow(
children: [
Column(
children: [decorationImage],
),
Column(
children: [
currentGame.animationInProgress == true
? decorationImage
: const QuitGameButton()
],
),
Column(
children: [decorationImage],
),
],
),
],
),
);
},
);
}
}