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Benoît Harrault authoredBenoît Harrault authored
home.dart 13.64 KiB
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../entities/cell.dart';
import '../provider/data.dart';
import '../utils/random_pick_grid.dart';
class Home extends StatelessWidget {
static const String id = 'home';
static const double _parameterButtonSize = 70;
static const double _startButtonSize = 150;
Future<void> resetGame(Data myProvider) async {
myProvider.updateStateRunning = false;
}
Future<void> startGame(Data myProvider) async {
myProvider.updateStateRunning = true;
myProvider.updateCells = createEmptyBoard(myProvider.size);
pickGrid(myProvider);
}
printGrid(List cells) {
print('');
print('-------');
for (var rowIndex = 0; rowIndex < cells.length; rowIndex++) {
String row = '';
for (var colIndex = 0; colIndex < cells[rowIndex].length; colIndex++) {
row += cells[rowIndex][colIndex].value.toString();
}
print(row);
}
print('-------');
print('');
}
Future<void> pickGrid(Data myProvider) async {
int size = myProvider.size;
String grid;
RandomPickGrid randomPickGrid;
randomPickGrid = RandomPickGrid();
await randomPickGrid.init(myProvider.level, size);
if (randomPickGrid.grid != null) {
grid = randomPickGrid.grid;
}
if (grid.length == pow(size, 4)) {
myProvider.updateCells = createBoardFromTemplate(grid);
}
}
List createBoardFromTemplate(String grid) {
List cells = [];
int size = int.parse(pow(grid.length, 1/4).toStringAsFixed(0));
int sideLength = pow(size, 2);
int index = 0;
for (var rowIndex = 0; rowIndex < sideLength; rowIndex++) {
List row = [];
for (var colIndex = 0; colIndex < sideLength; colIndex++) {
int value = int.parse(grid[index++]);
row.add(Cell(value, colIndex, rowIndex, (value != 0)));
}
cells.add(row);
}
List<String> allowedFlip = ['', 'horizontal', 'vertical'];
List<String> allowedRotate = ['', 'left', 'right'];
var rand = new Random();
String flip = allowedFlip[rand.nextInt(allowedFlip.length)];
String rotate = allowedRotate[rand.nextInt(allowedRotate.length)];
switch(flip) {
case 'horizontal': {
List transformedBoard = createEmptyBoard(size);
for (var rowIndex = 0; rowIndex < sideLength; rowIndex++) {
for (var colIndex = 0; colIndex < sideLength; colIndex++) {
transformedBoard[rowIndex][colIndex].value = cells[sideLength - rowIndex - 1][colIndex].value;
}
}
cells = transformedBoard;
}
break;
case 'vertical': {
List transformedBoard = createEmptyBoard(size);
for (var rowIndex = 0; rowIndex < sideLength; rowIndex++) {
for (var colIndex = 0; colIndex < sideLength; colIndex++) {
transformedBoard[rowIndex][colIndex].value = cells[rowIndex][sideLength - colIndex - 1].value;
}
}
cells = transformedBoard;
}
break;
}
switch(rotate) {
case 'left': {
List transformedBoard = createEmptyBoard(size);
for (var rowIndex = 0; rowIndex < sideLength; rowIndex++) {
for (var colIndex = 0; colIndex < sideLength; colIndex++) {
transformedBoard[rowIndex][colIndex].value = cells[colIndex][sideLength - rowIndex - 1].value;
}
}
cells = transformedBoard;
}
break;
case 'right': {
List transformedBoard = createEmptyBoard(size);
for (var rowIndex = 0; rowIndex < sideLength; rowIndex++) {
for (var colIndex = 0; colIndex < sideLength; colIndex++) {
transformedBoard[rowIndex][colIndex].value = cells[sideLength - colIndex - 1][rowIndex].value;
}
}
cells = transformedBoard;
}
break;
}
// Fix cells fixed states
for (var rowIndex = 0; rowIndex < sideLength; rowIndex++) {
for (var colIndex = 0; colIndex < sideLength; colIndex++) {
cells[rowIndex][colIndex].isFixed = (cells[rowIndex][colIndex].value != 0) ? true : false;
}
}
return cells;
}
List createEmptyBoard(int size) {
int index = 0;
List cells = [];
for (var rowIndex = 0; rowIndex < pow(size, 2); rowIndex++) {
List row = [];
for (var colIndex = 0; colIndex < pow(size, 2); colIndex++) {
row.add(Cell(0, colIndex, rowIndex, false));
}
cells.add(row);
}
return cells;
}
Container _buildParametersSelector(Data myProvider) {
return Container(
child: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
_buildParameterSelector(myProvider, 'difficulty'),
_buildParameterSelector(myProvider, 'size'),
_buildParameterSelector(myProvider, 'skin'),
_buildStartGameButton(myProvider),
],
),
);
}
Column _buildStartGameButton(Data myProvider) {
return Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
FlatButton(
child: Image(
image: AssetImage('assets/icons/button_start.png'),
width: _startButtonSize,
height: _startButtonSize,
fit: BoxFit.fill
),
onPressed: () => startGame(myProvider),
)
],
);
}
Column _buildParameterSelector(Data myProvider, String parameterCode) {
List availableValues = myProvider.getParameterAvailableValues(parameterCode);
return Column(
children: [
Table(
defaultColumnWidth: IntrinsicColumnWidth(),
children: [
TableRow(
children: [
for (var index = 0; index < availableValues.length; index++)
Column(
children: [
_buildParameterButton(myProvider, parameterCode, availableValues[index])
]
),
],
),
],
),
SizedBox(height: 20),
]
);
}
FlatButton _buildParameterButton(Data myProvider, String parameterCode, var parameterValue) {
String currentValue = myProvider.getParameterValue(parameterCode).toString();
bool isActive = (parameterValue.toString() == currentValue);
String imageAsset = 'assets/icons/' + parameterCode + '_' + parameterValue.toString() + '.png';
return FlatButton(
child: Container(
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(10),
border: Border.all(
color: isActive ? Colors.blue : Colors.white,
width: 10,
),
),
child: Image(
image: AssetImage(imageAsset),
width: _parameterButtonSize,
height: _parameterButtonSize,
fit: BoxFit.fill
),
),
onPressed: () => myProvider.setParameterValue(parameterCode, parameterValue),
);
}
Container _buildGameWidget(Data myProvider) {
return Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
_buildGameBoard(myProvider),
SizedBox(height: 2),
_buildSelectCellValueBar(myProvider)
],
),
);
}
Container _buildGameBoard(Data myProvider) {
List cells = myProvider.cells;
int size = myProvider.size;
Color borderColor = _checkBoardIsSolved(myProvider) ? Colors.green : Colors.orange;
return Container(
margin: EdgeInsets.all(2),
padding: EdgeInsets.all(2),
decoration: BoxDecoration(
color: borderColor,
borderRadius: BorderRadius.circular(2),
border: Border.all(
color: borderColor,
width: 2,
),
),
child: Table(
defaultColumnWidth: IntrinsicColumnWidth(),
children: [
for (var row = 0; row < pow(size, 2); row++)
TableRow(children: [
for (var col = 0; col < pow(size, 2); col++)
Column(children: [
cells[row][col].widget(myProvider)
]),
]),
]
),
);
}
Container _buildSelectCellValueBar(Data myProvider) {
List cells = myProvider.cells;
int size = myProvider.size;
Color borderColor = Colors.blue;
bool isCellSelected = (myProvider.currentCellCol != null && myProvider.currentCellRow != null);
return Container(
margin: EdgeInsets.all(2),
padding: EdgeInsets.all(2),
child: Table(
defaultColumnWidth: IntrinsicColumnWidth(),
children: [
TableRow(
children: [
for (var value = 0; value < (pow(size, 2) + 1); value++)
Column(
children: [
Cell(
isCellSelected ? value : 0,
isCellSelected ? myProvider.currentCellCol : null,
isCellSelected ? myProvider.currentCellRow : null,
false
).widgetUpdateValue(myProvider)
]
),
]
),
]
),
);
}
bool _checkBoardIsSolved(Data myProvider) {
List cells = myProvider.cells;
int size = myProvider.size;
int sideLength = pow(size, 2);
bool isSolved = true;
// reset conflict states
for (var row = 0; row < sideLength; row++) {
for (var col = 0; col < sideLength; col++) {
cells[row][col].conflictsCount = 0;
}
}
// check grid is fully completed
for (var row = 0; row < sideLength; row++) {
for (var col = 0; col < sideLength; col++) {
if (cells[row][col].value == 0) {
isSolved = false;
}
}
}
// check lines does not contains a value twice
for (var row = 0; row < sideLength; row++) {
List values = [];
for (var col = 0; col < sideLength; col++) {
int value = cells[row][col].value;
if (value != 0) {
values.add(value);
}
}
List distinctValues = values.toSet().toList();
if (values.length != distinctValues.length) {
print('line ' + row.toString() + ' contains duplicates');
// Add line to cells in conflict
for (var col = 0; col < sideLength; col++) {
cells[row][col].conflictsCount++;
}
isSolved = false;
}
}
// check columns does not contains a value twice
for (var col = 0; col < sideLength; col++) {
List values = [];
for (var row = 0; row < sideLength; row++) {
int value = cells[row][col].value;
if (value != 0) {
values.add(value);
}
}
List distinctValues = values.toSet().toList();
if (values.length != distinctValues.length) {
print('column ' + col.toString() + ' contains duplicates');
// Add column to cells in conflict
for (var row = 0; row < sideLength; row++) {
cells[row][col].conflictsCount++;
}
isSolved = false;
}
}
// check blocks does not contains a value twice
for (var blockRow = 0; blockRow < size; blockRow++) {
for (var blockCol = 0; blockCol < size; blockCol++) {
List values = [];
for (var rowInBlock = 0; rowInBlock < size; rowInBlock++) {
for (var colInBlock = 0; colInBlock < size; colInBlock++) {
int row = (blockRow * size) + rowInBlock;
int col = (blockCol * size) + colInBlock;
int value = cells[row][col].value;
if (value != 0) {
values.add(value);
}
}
}
List distinctValues = values.toSet().toList();
if (values.length != distinctValues.length) {
print('block [' + blockCol.toString() + ',' + blockRow.toString() + '] contains duplicates');
// Add blocks to cells in conflict
for (var rowInBlock = 0; rowInBlock < size; rowInBlock++) {
for (var colInBlock = 0; colInBlock < size; colInBlock++) {
int row = (blockRow * size) + rowInBlock;
int col = (blockCol * size) + colInBlock;
cells[row][col].conflictsCount++;
}
}
isSolved = false;
}
}
}
if (isSolved) {
print('-> ok sudoku solved!');
}
return isSolved;
}
@override
Widget build(BuildContext context) {
Data myProvider = Provider.of<Data>(context);
List<Widget> menuActions = [];
if (myProvider.stateRunning) {
menuActions.add(
FlatButton(
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(4),
border: Border.all(
color: myProvider.showConflicts ? Colors.white : Colors.blue,
width: 4,
),
),
margin: EdgeInsets.all(8),
child: Image(
image: AssetImage('assets/icons/button_show_conflicts.png'),
fit: BoxFit.fill
),
),
onPressed: () { myProvider.updateShowConflicts = !myProvider.showConflicts; },
)
);
menuActions.add(
FlatButton(
child: Image(
image: AssetImage('assets/icons/button_back.png'),
fit: BoxFit.fill
),
onPressed: () => resetGame(myProvider),
),
);
}
return Scaffold(
appBar: AppBar(
title: Text('🔢'),
actions: menuActions,
),
body: SafeArea(
child: Center(
child: myProvider.stateRunning ? _buildGameWidget(myProvider) : _buildParametersSelector(myProvider)
),
)
);
}
}