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menu.dart

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  • game.dart 3.17 KiB
    import 'package:awale/models/game/board.dart';
    import 'package:awale/models/settings/settings_game.dart';
    import 'package:awale/models/settings/settings_global.dart';
    import 'package:awale/utils/tools.dart';
    
    typedef MovingTile = String;
    typedef Move = Board;
    typedef Player = String;
    typedef ConflictsCount = List<List<int>>;
    typedef AnimatedBoard = List<List<bool>>;
    typedef AnimatedBoardSequence = List<AnimatedBoard>;
    typedef Word = String;
    
    class Game {
      Game({
        // Settings
        required this.gameSettings,
        required this.globalSettings,
    
        // State
        this.isRunning = false,
        this.isStarted = false,
        this.isFinished = false,
        this.animationInProgress = false,
        this.boardAnimated = const [],
    
        // Base data
        required this.board,
    
        // Game data
        required this.scores,
      });
    
      // Settings
      final GameSettings gameSettings;
      final GlobalSettings globalSettings;
    
      // State
      bool isRunning;
      bool isStarted;
      bool isFinished;
      bool animationInProgress;
      AnimatedBoard boardAnimated;
    
      // Base data
      final Board board;
    
      // Game data
      List<int> scores;
    
      factory Game.createNull() {
        return Game(
          // Settings
          gameSettings: GameSettings.createDefault(),
          globalSettings: GlobalSettings.createDefault(),
          // Base data
          board: Board.createNull(),
          // Game data
          scores: [0, 0],
        );
      }
    
      factory Game.createNew({
        GameSettings? gameSettings,
        GlobalSettings? globalSettings,
      }) {
        final GameSettings newGameSettings = gameSettings ?? GameSettings.createDefault();
        final GlobalSettings newGlobalSettings = globalSettings ?? GlobalSettings.createDefault();
    
        const int boardSize = 12;
    
        final BoardCells cells = [];
        for (int index = 0; index < boardSize; index++) {
          cells.add(4);
        }
    
        return Game(
          // Settings
          gameSettings: newGameSettings,
          globalSettings: newGlobalSettings,
          // State
          isRunning: true,
          boardAnimated: [],
          // Base data
          board: Board.createNew(cells: cells),
          // Game data
          scores: [0, 0],
        );
      }
    
      bool get canBeResumed => isStarted && !isFinished;
    
      void dump() {
        printlog('');
        printlog('## Current game dump:');
        printlog('');
        printlog('$Game:');
        printlog('  Settings');
        gameSettings.dump();
        globalSettings.dump();
        printlog('  State');
        printlog('    isRunning: $isRunning');
        printlog('    isStarted: $isStarted');
        printlog('    isFinished: $isFinished');
        printlog('    animationInProgress: $animationInProgress');
        printlog('board:');
        board.dump();
        printlog('  Game data');
        printlog('    scores: $scores');
        printlog('');
      }
    
      @override
      String toString() {
        return '$Game(${toJson()})';
      }
    
      Map<String, dynamic>? toJson() {
        return <String, dynamic>{
          // Settings
          'gameSettings': gameSettings.toJson(),
          'globalSettings': globalSettings.toJson(),
          // State
          'isRunning': isRunning,
          'isStarted': isStarted,
          'isFinished': isFinished,
          'animationInProgress': animationInProgress,
          'boardAnimated': boardAnimated,
          // Base data
          'board': board.toJson(),
          // Game data
          'scores': scores,
        };
      }
    }