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activity_page.dart

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  • settings_game_cubit.dart 2.08 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:wordguessing/config/default_game_settings.dart';
    import 'package:wordguessing/models/settings/settings_game.dart';
    
    part 'settings_game_state.dart';
    
    class GameSettingsCubit extends HydratedCubit<GameSettingsState> {
      GameSettingsCubit() : super(GameSettingsState(settings: GameSettings.createDefault()));
    
      void setValues({
        String? gameType,
        String? lang,
      }) {
        emit(
          GameSettingsState(
            settings: GameSettings(
              gameType: gameType ?? state.settings.gameType,
              lang: lang ?? state.settings.lang,
            ),
          ),
        );
      }
    
      String getParameterValue(String code) {
        switch (code) {
          case DefaultGameSettings.parameterCodeGameType:
            return GameSettings.getGameTypeValueFromUnsafe(state.settings.gameType);
          case DefaultGameSettings.parameterCodeLangValue:
            return GameSettings.getLangValueFromUnsafe(state.settings.lang);
        }
    
        return '';
      }
    
      void setParameterValue(String code, String value) {
        final String gameType = code == DefaultGameSettings.parameterCodeGameType
            ? value
            : getParameterValue(DefaultGameSettings.parameterCodeGameType);
        final String lang = code == DefaultGameSettings.parameterCodeLangValue
            ? value
            : getParameterValue(DefaultGameSettings.parameterCodeLangValue);
    
        setValues(
          gameType: gameType,
          lang: lang,
        );
      }
    
      @override
      GameSettingsState? fromJson(Map<String, dynamic> json) {
        final String gameType = json[DefaultGameSettings.parameterCodeGameType] as String;
        final String lang = json[DefaultGameSettings.parameterCodeLangValue] as String;
    
        return GameSettingsState(
          settings: GameSettings(
            gameType: gameType,
            lang: lang,
          ),
        );
      }
    
      @override
      Map<String, dynamic>? toJson(GameSettingsState state) {
        return <String, dynamic>{
          DefaultGameSettings.parameterCodeGameType: state.settings.gameType,
          DefaultGameSettings.parameterCodeLangValue: state.settings.lang,
        };
      }