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game_utils.dart

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  • game_end.dart 2.56 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:puissance4/cubit/game_cubit.dart';
    import 'package:puissance4/models/game/game.dart';
    import 'package:puissance4/ui/widgets/actions/button_game_quit.dart';
    
    class GameEndWidget extends StatelessWidget {
      const GameEndWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
    
            final bool connected4 = currentGame.connected4();
    
            final String player1ImageAsset = (currentGame.currentPlayer == 1 && connected4)
                ? 'assets/ui/game_win.png'
                : (currentGame.currentPlayer == 2 && connected4)
                    ? 'assets/ui/game_fail.png'
                    : 'assets/ui/game_draw.png';
            final String player2ImageAsset = (currentGame.currentPlayer == 2 && connected4)
                ? 'assets/ui/game_win.png'
                : (currentGame.currentPlayer == 1 && connected4)
                    ? 'assets/ui/game_fail.png'
                    : 'assets/ui/game_draw.png';
    
            final Image player1Image = Image(
              image: AssetImage(player1ImageAsset),
              fit: BoxFit.fill,
            );
    
            final Image player2Image = Image(
              image: AssetImage(player2ImageAsset),
              fit: BoxFit.fill,
            );
    
            return Container(
              margin: const EdgeInsets.all(2),
              padding: const EdgeInsets.all(2),
              child: Table(
                defaultColumnWidth: const IntrinsicColumnWidth(),
                defaultVerticalAlignment: TableCellVerticalAlignment.bottom,
                children: [
                  TableRow(
                    children: [
                      Column(children: [player1Image]),
                      Column(children: [player1Image]),
                      Column(
                        children: [
                          currentGame.animationInProgress
                              ? Image(
                                  image: const AssetImage('assets/ui/placeholder.png'),
                                  fit: BoxFit.fill,
                                )
                              : SizedBox.square(
                                  dimension: 70,
                                  child: QuitGameButton(),
                                ),
                        ],
                      ),
                      Column(children: [player2Image]),
                      Column(children: [player2Image]),
                    ],
                  ),
                ],
              ),
            );