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Benoît Harrault authoredBenoît Harrault authored
main.dart 3.39 KiB
import 'dart:io';
import 'package:easy_localization/easy_localization.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:hive/hive.dart';
import 'package:hydrated_bloc/hydrated_bloc.dart';
import 'package:path_provider/path_provider.dart';
import 'package:snake/config/default_global_settings.dart';
import 'package:snake/config/theme.dart';
import 'package:snake/cubit/game_cubit.dart';
import 'package:snake/cubit/nav_cubit.dart';
import 'package:snake/cubit/settings_game_cubit.dart';
import 'package:snake/cubit/settings_global_cubit.dart';
import 'package:snake/cubit/theme_cubit.dart';
import 'package:snake/ui/skeleton.dart';
void main() async {
// Initialize packages
WidgetsFlutterBinding.ensureInitialized();
await EasyLocalization.ensureInitialized();
final Directory tmpDir = await getTemporaryDirectory();
Hive.init(tmpDir.toString());
HydratedBloc.storage = await HydratedStorage.build(
storageDirectory: tmpDir,
);
SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp])
.then((value) => runApp(EasyLocalization(
path: 'assets/translations',
supportedLocales: const <Locale>[
Locale('en'),
Locale('fr'),
],
fallbackLocale: const Locale('en'),
useFallbackTranslations: true,
child: const MyApp(),
)));
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
final List<String> assets = getImagesAssets();
for (String asset in assets) {
precacheImage(AssetImage(asset), context);
}
return MultiBlocProvider(
providers: [
BlocProvider<NavCubit>(create: (context) => NavCubit()),
BlocProvider<ThemeCubit>(create: (context) => ThemeCubit()),
BlocProvider<GameCubit>(create: (context) => GameCubit()),
BlocProvider<GlobalSettingsCubit>(create: (context) => GlobalSettingsCubit()),
BlocProvider<GameSettingsCubit>(create: (context) => GameSettingsCubit()),
],
child: BlocBuilder<ThemeCubit, ThemeModeState>(
builder: (BuildContext context, ThemeModeState state) {
return MaterialApp(
title: 'Snake',
home: const SkeletonScreen(),
// Theme stuff
theme: lightTheme,
darkTheme: darkTheme,
themeMode: state.themeMode,