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application_config.dart

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  • application_config.dart 6.10 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:snake/cubit/activity/activity_cubit.dart';
    
    import 'package:snake/ui/pages/game.dart';
    
    import 'package:snake/ui/parameters/parameter_painter_board_size.dart';
    import 'package:snake/ui/parameters/parameter_painter_difficulty_level.dart';
    
    class ApplicationConfig {
      // activity parameter: skin
      static const String parameterCodeSkin = 'global.skin';
      static const String skinValueColors = 'colors';
    
      // activity parameter: difficulty level
      static const String parameterCodeDifficultyLevel = 'difficultyLevel';
      static const String difficultyLevelValueEasy = 'easy';
      static const String difficultyLevelValueMedium = 'medium';
      static const String difficultyLevelValueHard = 'hard';
      static const String difficultyLevelValueNightmare = 'nightmare';
    
      // activity parameter: board size
      static const String parameterCodeBoardSize = 'boardSize';
      static const String boardSizeValueSmall = 'small';
      static const String boardSizeValueMedium = 'medium';
      static const String boardSizeValueLarge = 'large';
      static const String boardSizeValueExtraLarge = 'extra';
    
      // activity pages
      static const int activityPageIndexHome = 0;
      static const int activityPageIndexGame = 1;
    
      static final ApplicationConfigDefinition config = ApplicationConfigDefinition(
        appTitle: 'Snake',
        activitySettings: [
          // skin
          ApplicationSettingsParameter(
            code: parameterCodeSkin,
            values: [
              ApplicationSettingsParameterItemValue(
                value: skinValueColors,
                isDefault: true,
              ),
            ],
          ),
    
          // difficulty level
          ApplicationSettingsParameter(
            code: parameterCodeDifficultyLevel,
            values: [
              ApplicationSettingsParameterItemValue(
                value: difficultyLevelValueEasy,
                color: Colors.green,
              ),
              ApplicationSettingsParameterItemValue(
                value: difficultyLevelValueMedium,
                color: Colors.orange,
                isDefault: true,
              ),
              ApplicationSettingsParameterItemValue(
                value: difficultyLevelValueHard,
                color: Colors.red,
              ),
              ApplicationSettingsParameterItemValue(
                value: difficultyLevelValueNightmare,
                color: Colors.purple,
              ),
            ],
            customPainter: (context, value) => ParameterPainterDifficultyLevel(
              context: context,
              value: value,
            ),
          ),
    
          // board size
          ApplicationSettingsParameter(
            code: parameterCodeBoardSize,
            values: [
              ApplicationSettingsParameterItemValue(
                value: boardSizeValueSmall,
                color: Colors.green,
              ),
              ApplicationSettingsParameterItemValue(
                value: boardSizeValueMedium,
                color: Colors.orange,
                isDefault: true,
              ),
              ApplicationSettingsParameterItemValue(
                value: boardSizeValueLarge,
                color: Colors.red,
              ),
              ApplicationSettingsParameterItemValue(
                value: boardSizeValueExtraLarge,
                color: Colors.purple,
              ),
            ],
            customPainter: (context, value) => ParameterPainterBoardSize(
              context: context,
              value: value,
            ),
            intValueGetter: (String value) {
              const Map<String, int> intValues = {
                boardSizeValueSmall: 6,
                boardSizeValueMedium: 10,
                boardSizeValueLarge: 14,
                boardSizeValueExtraLarge: 20,
              };
              return intValues[value] ?? 1;
            },
          ),
        ],
        startNewActivity: (BuildContext context) {
          BlocProvider.of<ActivityCubit>(context).startNewActivity(context);
          BlocProvider.of<NavCubitPage>(context)
              .updateIndex(ApplicationConfig.activityPageIndexGame);
        },
        quitCurrentActivity: (BuildContext context) {
          BlocProvider.of<ActivityCubit>(context).quitActivity();
          BlocProvider.of<NavCubitPage>(context)
              .updateIndex(ApplicationConfig.activityPageIndexHome);
        },
        deleteCurrentActivity: (BuildContext context) {
          BlocProvider.of<ActivityCubit>(context).deleteSavedActivity();
        },
        resumeActivity: (BuildContext context) {
          BlocProvider.of<ActivityCubit>(context).resumeSavedActivity();
          BlocProvider.of<NavCubitPage>(context)
              .updateIndex(ApplicationConfig.activityPageIndexGame);
        },
        navigation: ApplicationNavigation(
          screenActivity: ScreenItem(
            code: 'screen_activity',
            icon: Icon(UniconsLine.home),
            screen: ({required ApplicationConfigDefinition appConfig}) =>
                ScreenActivity(appConfig: appConfig),
          ),
          screenSettings: ScreenItem(
            code: 'screen_settings',
            icon: Icon(UniconsLine.setting),
            screen: ({required ApplicationConfigDefinition appConfig}) => ScreenSettings(),
          ),
          screenAbout: ScreenItem(
            code: 'screen_about',
            icon: Icon(UniconsLine.info_circle),
            screen: ({required ApplicationConfigDefinition appConfig}) => ScreenAbout(),
          ),
          activityPages: {
            activityPageIndexHome: ActivityPageItem(
              code: 'page_home',
              icon: Icon(UniconsLine.home),
              builder: ({required ApplicationConfigDefinition appConfig}) {
                return BlocBuilder<ActivityCubit, ActivityState>(
                  builder: (BuildContext context, ActivityState activityState) {
                    return PageParameters(
                      appConfig: appConfig,
                      canBeResumed: activityState.currentActivity.canBeResumed,
                    );
                  },
                );
              },
            ),
            activityPageIndexGame: ActivityPageItem(
              code: 'page_game',
              icon: Icon(UniconsLine.star),
              builder: ({required ApplicationConfigDefinition appConfig}) {
                return BlocBuilder<ActivityCubit, ActivityState>(
                  builder: (BuildContext context, ActivityState activityState) {
                    return PageGame();
                  },
                );
              },
            ),
          },
        ),
      );
    }