Skip to content
Snippets Groups Projects
Select Git revision
  • 62631a02ff51fda7d6db4fddc43b939d157ab00f
  • master default protected
  • 88-upgrade-framework-and-dependencies
  • 82-reword-settings
  • 67-improve-app-metadata
  • 54-improve-discoveries-page
  • 7-add-lastfm-link
  • Release_0.9.0_77 protected
  • Release_0.8.4_76 protected
  • Release_0.8.3_75 protected
  • Release_0.8.2_74 protected
  • Release_0.8.1_73 protected
  • Release_0.8.0_72 protected
  • Release_0.7.0_71 protected
  • Release_0.6.0_70 protected
  • Release_0.5.0_69 protected
  • Release_0.4.2_68 protected
  • Release_0.4.1_67 protected
  • Release_0.4.0_66 protected
  • Release_0.3.1_65 protected
  • Release_0.3.0_64 protected
  • Release_0.2.2_63 protected
  • Release_0.2.1_62 protected
  • Release_0.2.0_61 protected
  • Release_0.1.2_60 protected
  • Release_0.1.1_59 protected
  • Release_0.1.0_58 protected
27 results

timeline_chart_counts.dart

Blame
  • settings_game_cubit.dart 2.08 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:wordguessing/config/default_game_settings.dart';
    import 'package:wordguessing/models/settings/settings_game.dart';
    
    part 'settings_game_state.dart';
    
    class GameSettingsCubit extends HydratedCubit<GameSettingsState> {
      GameSettingsCubit() : super(GameSettingsState(settings: GameSettings.createDefault()));
    
      void setValues({
        String? gameType,
        String? lang,
      }) {
        emit(
          GameSettingsState(
            settings: GameSettings(
              gameType: gameType ?? state.settings.gameType,
              lang: lang ?? state.settings.lang,
            ),
          ),
        );
      }
    
      String getParameterValue(String code) {
        switch (code) {
          case DefaultGameSettings.parameterCodeGameType:
            return GameSettings.getGameTypeValueFromUnsafe(state.settings.gameType);
          case DefaultGameSettings.parameterCodeLangValue:
            return GameSettings.getLangValueFromUnsafe(state.settings.lang);
        }
    
        return '';
      }
    
      void setParameterValue(String code, String value) {
        final String gameType = code == DefaultGameSettings.parameterCodeGameType
            ? value
            : getParameterValue(DefaultGameSettings.parameterCodeGameType);
        final String lang = code == DefaultGameSettings.parameterCodeLangValue
            ? value
            : getParameterValue(DefaultGameSettings.parameterCodeLangValue);
    
        setValues(
          gameType: gameType,
          lang: lang,
        );
      }
    
      @override
      GameSettingsState? fromJson(Map<String, dynamic> json) {
        final String gameType = json[DefaultGameSettings.parameterCodeGameType] as String;
        final String lang = json[DefaultGameSettings.parameterCodeLangValue] as String;
    
        return GameSettingsState(
          settings: GameSettings(
            gameType: gameType,
            lang: lang,
          ),
        );
      }
    
      @override
      Map<String, dynamic>? toJson(GameSettingsState state) {
        return <String, dynamic>{
          DefaultGameSettings.parameterCodeGameType: state.settings.gameType,
          DefaultGameSettings.parameterCodeLangValue: state.settings.lang,
        };
      }