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Benoît Harrault authoredBenoît Harrault authored
game.dart 2.77 KiB
import 'package:reversi/models/game/game_board.dart';
import 'package:reversi/models/game/game_model.dart';
import 'package:reversi/models/settings/settings_game.dart';
import 'package:reversi/models/settings/settings_global.dart';
import 'package:reversi/utils/tools.dart';
class Game {
Game({
// Settings
required this.gameSettings,
required this.globalSettings,
// State
this.isRunning = false,
this.isStarted = false,
this.isFinished = false,
this.animationInProgress = false,
// Base data
required this.gameModel,
// Game data
this.score = 0,
});
// Settings
final GameSettings gameSettings;
final GlobalSettings globalSettings;
// State
bool isRunning;
bool isStarted;
bool isFinished;
bool animationInProgress;
// Base data
final GameModel gameModel;
// Game data
int score;
factory Game.createNull() {
return Game(
// Settings
gameSettings: GameSettings.createDefault(),
globalSettings: GlobalSettings.createDefault(),
// Base data
gameModel: GameModel(board: GameBoard()),
// Game data
score: 0,
);
}
factory Game.createNew({
GameSettings? gameSettings,
GlobalSettings? globalSettings,
}) {
final GameSettings newGameSettings = gameSettings ?? GameSettings.createDefault();
final GlobalSettings newGlobalSettings = globalSettings ?? GlobalSettings.createDefault();
return Game(
// Settings
gameSettings: newGameSettings,
globalSettings: newGlobalSettings,
// State
isRunning: true,
// Base data
gameModel: GameModel(board: GameBoard()),
// Game data
score: 0,
);
}
bool get canBeResumed => isStarted && !isFinished;
void dump() {
printlog('');
printlog('## Current game dump:');
printlog('');
printlog('$Game:');
printlog(' Settings');
gameSettings.dump();
globalSettings.dump();
printlog(' State');
printlog(' isRunning: $isRunning');
printlog(' isStarted: $isStarted');
printlog(' isFinished: $isFinished');
printlog(' animationInProgress: $animationInProgress');
printlog(' Base data');
printlog(' gameModel: $gameModel');
printlog(' Game data');
printlog(' score: $score');
printlog('');
}
@override
String toString() {
return '$Game(${toJson()})';
}
Map<String, dynamic>? toJson() {
return <String, dynamic>{
// Settings
'gameSettings': gameSettings.toJson(),
'globalSettings': globalSettings.toJson(),
// State
'isRunning': isRunning,
'isStarted': isStarted,
'isFinished': isFinished,
'animationInProgress': animationInProgress,
// Base data
// 'gameModel': gameModel,
// Game data
'score': score,
};
}
}