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game_model.dart

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  • button_game_start_new.dart 1.17 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:minehunter/cubit/game_cubit.dart';
    import 'package:minehunter/cubit/settings_game_cubit.dart';
    import 'package:minehunter/cubit/settings_global_cubit.dart';
    
    class StartNewGameButton extends StatelessWidget {
      const StartNewGameButton({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameSettingsCubit, GameSettingsState>(
          builder: (BuildContext context, GameSettingsState gameSettingsState) {
            return BlocBuilder<GlobalSettingsCubit, GlobalSettingsState>(
              builder: (BuildContext context, GlobalSettingsState globalSettingsState) {
                return TextButton(
                  child: const Image(
                    image: AssetImage('assets/ui/button_start.png'),
                    fit: BoxFit.fill,
                  ),
                  onPressed: () {
                    BlocProvider.of<GameCubit>(context).startNewGame(
                      gameSettings: gameSettingsState.settings,
                      globalSettings: globalSettingsState.settings,
                    );
                  },
                );
              },
            );
          },
        );
      }
    }