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import 'package:flutter/foundation.dart';
class Data extends ChangeNotifier {
// Configuration available values
List _availableDifficultyLevels = ['easy', 'medium', 'hard'];
List get availableDifficultyLevels => _availableDifficultyLevels;
// Application default configuration
String _level = 'medium';
String _size = '8x8';
String _skin = 'default';
// Game data
bool _gameRunning = false;
int _sizeVertical = null;
int _sizeHorizontal = null;
List _cells = [];
String get level => _level;
void updateLevel(String level) {
_level = level;
notifyListeners();
}
String get size => _size;
int get sizeVertical => _sizeVertical;
int get sizeHorizontal => _sizeHorizontal;
void updateSize(String size) {
_size = size;
_sizeHorizontal = int.parse(_size.split('x')[0]);
_sizeVertical = int.parse(_size.split('x')[1]);
notifyListeners();
}
String get skin => _skin;
void updateSkin(String skin) {
_skin = skin;
notifyListeners();
}
getParameterValue(String parameterCode) {
switch(parameterCode) {
case 'difficulty': { return _level; }
break;
}
}
List getParameterAvailableValues(String parameterCode) {
switch(parameterCode) {
case 'difficulty': { return _availableDifficultyLevels; }
break;
}
}
setParameterValue(String parameterCode, String parameterValue) {
switch(parameterCode) {
case 'difficulty': { updateLevel(parameterValue); }
break;
}
}
List get cells => _cells;
void updateCells(List cells) {
_cells = cells;
notifyListeners();
}
bool get gameRunning => _gameRunning;
void updateGameRunning(bool gameRunning) {
_gameRunning = gameRunning;
notifyListeners();
}
}