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Benoît Harrault authoredBenoît Harrault authored
build_game_icons.sh 2.25 KiB
#! /bin/bash
# Check dependencies
command -v inkscape >/dev/null 2>&1 || { echo >&2 "I require inkscape but it's not installed. Aborting."; exit 1; }
command -v scour >/dev/null 2>&1 || { echo >&2 "I require scour but it's not installed. Aborting."; exit 1; }
command -v optipng >/dev/null 2>&1 || { echo >&2 "I require optipng but it's not installed. Aborting."; exit 1; }
CURRENT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" >/dev/null 2>&1 && pwd)"
BASE_DIR="$(dirname "${CURRENT_DIR}")"
OPTIPNG_OPTIONS="-preserve -quiet -o7"
ICON_SIZE=192
#######################################################
# Game images
AVAILABLE_GAME_IMAGES="
button_back
button_start
game_fail
game_win
level_easy
level_normal
level_hard
level_nightmare
"
# Skins
AVAILABLE_SKINS="
retro
colors
"
# Images per skin
SKIN_IMAGES="
empty
head
body
fruit
"
#######################################################
# optimize svg
function optimize_svg() {
SOURCE="$1"
cp ${SOURCE} ${SOURCE}.tmp
scour \
--remove-descriptive-elements \
--enable-id-stripping \
--enable-viewboxing \
--enable-comment-stripping \
--nindent=4 \
--quiet \
-i ${SOURCE}.tmp \
-o ${SOURCE}
rm ${SOURCE}.tmp
}
# build icons
function build_icon() {
SOURCE="$1"
TARGET="$2"
echo "Building ${TARGET}"
if [ ! -f "${SOURCE}" ]; then
echo "Missing file: ${SOURCE}"
fi
optimize_svg "${SOURCE}"
inkscape \
--export-width=${ICON_SIZE} \
--export-height=${ICON_SIZE} \
--export-filename=${TARGET} \
${SOURCE}
optipng ${OPTIPNG_OPTIONS} ${TARGET}
}
function build_icon_for_skin() {
SKIN_CODE="$1"
# skin main image
build_icon ${CURRENT_DIR}/skin_${SKIN_CODE}.svg ${BASE_DIR}/assets/icons/skin_${SKIN_CODE}.png
# skin images
for SKIN_IMAGE in ${SKIN_IMAGES}
do
build_icon ${CURRENT_DIR}/skins/${SKIN_CODE}/${SKIN_IMAGE}.svg ${BASE_DIR}/assets/skins/${SKIN_CODE}_${SKIN_IMAGE}.png
done
}
mkdir -p ${BASE_DIR}/assets/icons
mkdir -p ${BASE_DIR}/assets/skins
# build game images
for GAME_IMAGE in ${AVAILABLE_GAME_IMAGES}
do
build_icon ${CURRENT_DIR}/${GAME_IMAGE}.svg ${BASE_DIR}/assets/icons/${GAME_IMAGE}.png
done
# build skins images
for SKIN in ${AVAILABLE_SKINS}
do
build_icon_for_skin "${SKIN}"
done