Skip to content
Snippets Groups Projects
Select Git revision
  • c5aac3cd5be8f81c2879211012e337eea4cb47bf
  • master default protected
  • 44-improve-app-metadata
  • Release_0.10.1_58 protected
  • Release_0.10.0_57 protected
  • Release_0.9.2_56 protected
  • Release_0.9.1_55 protected
  • Release_0.9.0_54 protected
  • Release_0.8.0_53 protected
  • Release_0.7.0_52 protected
  • Release_0.6.0_51 protected
  • Release_0.5.3_50 protected
  • Release_0.5.2_49 protected
  • Release_0.5.1_48 protected
  • Release_0.5.0_47 protected
  • Release_0.4.1_46 protected
  • Release_0.4.0_45 protected
  • Release_0.3.1_44 protected
  • Release_0.3.0_43 protected
  • Release_0.2.1_42 protected
  • Release_0.2.0_41 protected
  • Release_0.1.19_40 protected
  • Release_0.1.18_39 protected
23 results

board_animate.dart

Blame
  • board_animate.dart 4.75 KiB
    import 'dart:async';
    import 'dart:math';
    
    import '../provider/data.dart';
    
    class BoardAnimate {
    
      // Start game animation: blinking tiles
      static List createStartGameAnimationPatterns(Data myProvider) {
        List<List> patterns = [];
    
        int patternsCount = 4;
        int sizeHorizontal = myProvider.sizeHorizontal;
        int sizeVertical = myProvider.sizeVertical;
    
        for (var patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
          List<List> pattern = [];
          for (var row = 0; row < sizeVertical; row++) {
            List<bool> patternRow = [];
            for (var col = 0; col < sizeHorizontal; col++) {
              patternRow.add(((patternIndex + row + col) % 2 == 0));
            }
            pattern.add(patternRow);
          }
          patterns.add(pattern);
        }
    
        return patterns;
      }
    
      // Failed game animation: explosions blowing from exploded mines
      static List createExplosionAnimationPatterns(Data myProvider) {
        List<List> patterns = [];
    
        int sizeHorizontal = myProvider.sizeHorizontal;
        int sizeVertical = myProvider.sizeVertical;
    
        List explodedMines = [];
        for (var row = 0; row < sizeVertical; row++) {
          for (var col = 0; col < sizeHorizontal; col++) {
            if (myProvider.cells[row][col].isExploded) {
              explodedMines.add([row, col]);
            }
          }
        }
        if (explodedMines.length == 0) {
          explodedMines.add([(sizeVertical / 2).floor(), (sizeHorizontal / 2).floor()]);
        }
    
        int patternsCount = max(sizeHorizontal, sizeVertical);
    
        for (var patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
          List<List> pattern = [];
          for (var row = 0; row < sizeVertical; row++) {
            List<bool> patternRow = [];
            for (var col = 0; col < sizeHorizontal; col++) {
              bool isHilighted = false;
              for (var mineIndex = 0; mineIndex < explodedMines.length; mineIndex++) {
                double distance = sqrt(pow((explodedMines[mineIndex][0] - row), 2) + pow((explodedMines[mineIndex][1] - col), 2));
                isHilighted = isHilighted || ((patternIndex + distance) % 4 < 2);
              }
              patternRow.add(isHilighted);
            }
            pattern.add(patternRow);
          }
          patterns.add(pattern);
        }
    
        return patterns;
      }
    
      // Win game animation: rotating rays from center
      static List createWinGameAnimationPatterns(Data myProvider) {
        List<List> patterns = [];
    
        int patternsCount = 20;
        int sizeHorizontal = myProvider.sizeHorizontal;
        int sizeVertical = myProvider.sizeVertical;
    
        for (var patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
          List<List> pattern = [];
          for (var row = 0; row < sizeVertical; row++) {
            List<bool> patternRow = [];
            for (var col = 0; col < sizeHorizontal; col++) {
              double angle = 2 * atan2((sizeVertical / 2) - col, (sizeHorizontal / 2) - row);
              patternRow.add((angle + patternIndex / 3) % 2 < 1);
            }
            pattern.add(patternRow);
          }
          patterns.add(pattern);
        }
    
        return patterns;
      }
    
      // Default multi-purpose animation: sliding stripes, from top left to right bottom
      static List createDefaultAnimationPatterns(Data myProvider) {
        List<List> patterns = [];
    
        int patternsCount = 16;
        int sizeHorizontal = myProvider.sizeHorizontal;
        int sizeVertical = myProvider.sizeVertical;
    
        for (var patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
          List<List> pattern = [];
          for (var row = 0; row < sizeVertical; row++) {
            List<bool> patternRow = [];
            for (var col = 0; col < sizeHorizontal; col++) {
              patternRow.add(((patternIndex + row + col) % 4 == 0));
            }
            pattern.add(patternRow);
          }
          patterns.add(pattern);
        }
    
        return patterns;
      }
    
      static void startAnimation(Data myProvider, String animationType) {
        List patterns = [];
    
        switch(animationType) {
          case 'start':
            patterns = createStartGameAnimationPatterns(myProvider);
            break;
          case 'win':
            patterns = createWinGameAnimationPatterns(myProvider);
            break;
          case 'fail':
            patterns = createExplosionAnimationPatterns(myProvider);
            break;
          default:
            patterns = createDefaultAnimationPatterns(myProvider);
        }
    
        int _patternIndex = patterns.length;
    
        myProvider.updateAnimationInProgress(true);
    
        Timer _timerAnimateBoard;
        const interval = const Duration(milliseconds: 200);
        _timerAnimateBoard = new Timer.periodic(
          interval,
          (Timer timer) {
            if (_patternIndex == 0) {
              timer.cancel();
              myProvider.resetAnimatedBackground();
              myProvider.updateAnimationInProgress(false);
            } else {
              _patternIndex--;
              myProvider.setAnimatedBackground(patterns[_patternIndex]);
            }
          },
        );
      }
    }