Skip to content
Snippets Groups Projects
Select Git revision
  • b6b44250eff2b9a59daf36df9ee1e00f0b0acaae
  • master default protected
  • 61-upgrade-framework-and-dependencies
  • 44-improve-app-metadata
  • Release_0.10.0_57 protected
  • Release_0.9.2_56 protected
  • Release_0.9.1_55 protected
  • Release_0.9.0_54 protected
  • Release_0.8.0_53 protected
  • Release_0.7.0_52 protected
  • Release_0.6.0_51 protected
  • Release_0.5.3_50 protected
  • Release_0.5.2_49 protected
  • Release_0.5.1_48 protected
  • Release_0.5.0_47 protected
  • Release_0.4.1_46 protected
  • Release_0.4.0_45 protected
  • Release_0.3.1_44 protected
  • Release_0.3.0_43 protected
  • Release_0.2.1_42 protected
  • Release_0.2.0_41 protected
  • Release_0.1.19_40 protected
  • Release_0.1.18_39 protected
  • Release_0.1.17_38 protected
24 results

data.dart

Blame
  • game_end.dart 1.68 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:snake/cubit/activity/activity_cubit.dart';
    import 'package:snake/models/activity/activity.dart';
    import 'package:snake/ui/widgets/actions/button_game_quit.dart';
    
    class GameEndWidget extends StatelessWidget {
      const GameEndWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<ActivityCubit, ActivityState>(
          builder: (BuildContext context, ActivityState activityState) {
            final Activity currentActivity = activityState.currentActivity;
    
            final Image decorationImage = Image(
              image: AssetImage(
                  currentActivity.gameWon ? 'assets/ui/game_win.png' : 'assets/ui/game_fail.png'),
              fit: BoxFit.fill,
            );
    
            return Container(
              margin: const EdgeInsets.all(2),
              padding: const EdgeInsets.all(2),
              child: Table(
                defaultColumnWidth: const IntrinsicColumnWidth(),
                defaultVerticalAlignment: TableCellVerticalAlignment.bottom,
                children: [
                  TableRow(
                    children: [
                      Column(
                        children: [decorationImage],
                      ),
                      Column(
                        children: [
                          currentActivity.animationInProgress == true
                              ? decorationImage
                              : const QuitGameButton()
                        ],
                      ),
                      Column(
                        children: [decorationImage],
                      ),
                    ],
                  ),
                ],
              ),
            );
          },
        );
      }
    }