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board_animate.dart
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Benoît Harrault authoredBenoît Harrault authored
board_animate.dart 5.53 KiB
import 'dart:async';
import 'dart:math';
import 'package:minehunter/cubit/activity/activity_cubit.dart';
import 'package:minehunter/models/activity/activity.dart';
import 'package:minehunter/models/types.dart';
class BoardAnimate {
// Start game animation: blinking tiles
static AnimatedBoardSequence createStartGameAnimationPatterns({
required Activity currentActivity,
}) {
final AnimatedBoardSequence patterns = [];
const int patternsCount = 4;
final int sizeHorizontal = currentActivity.sizeHorizontal;
final int sizeVertical = currentActivity.sizeVertical;
for (int patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
final AnimatedBoard pattern = [];
for (int row = 0; row < sizeVertical; row++) {
final List<bool> patternRow = [];
for (int col = 0; col < sizeHorizontal; col++) {
patternRow.add(((patternIndex + row + col) % 2 == 0));
}
pattern.add(patternRow);
}
patterns.add(pattern);
}
return patterns;
}
// Failed game animation: explosions blowing from exploded mines
static AnimatedBoardSequence createExplosionAnimationPatterns({
required Activity currentActivity,
}) {
final AnimatedBoardSequence patterns = [];
final int sizeHorizontal = currentActivity.sizeHorizontal;
final int sizeVertical = currentActivity.sizeVertical;
final List<List<int>> explodedMines = [];
for (int row = 0; row < sizeVertical; row++) {
for (int col = 0; col < sizeHorizontal; col++) {
if (currentActivity.board[row][col].isExploded) {
explodedMines.add([row, col]);
}
}
}
if (explodedMines.isEmpty) {
explodedMines.add([(sizeVertical / 2).floor(), (sizeHorizontal / 2).floor()]);
}
final int patternsCount = max(sizeHorizontal, sizeVertical);
for (int patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
final AnimatedBoard pattern = [];
for (int row = 0; row < sizeVertical; row++) {
final List<bool> patternRow = [];
for (int col = 0; col < sizeHorizontal; col++) {
bool isHilighted = false;
for (int mineIndex = 0; mineIndex < explodedMines.length; mineIndex++) {
double distance = sqrt(pow((explodedMines[mineIndex][0] - row), 2) +
pow((explodedMines[mineIndex][1] - col), 2));
isHilighted = isHilighted || ((patternIndex + distance) % 4 < 2);
}
patternRow.add(isHilighted);
}
pattern.add(patternRow);