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board_animate.dart

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  • board_animate.dart 5.53 KiB
    import 'dart:async';
    import 'dart:math';
    
    import 'package:minehunter/cubit/activity/activity_cubit.dart';
    import 'package:minehunter/models/activity/activity.dart';
    import 'package:minehunter/models/types.dart';
    
    class BoardAnimate {
      // Start game animation: blinking tiles
      static AnimatedBoardSequence createStartGameAnimationPatterns({
        required Activity currentActivity,
      }) {
        final AnimatedBoardSequence patterns = [];
    
        const int patternsCount = 4;
        final int sizeHorizontal = currentActivity.sizeHorizontal;
        final int sizeVertical = currentActivity.sizeVertical;
    
        for (int patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
          final AnimatedBoard pattern = [];
          for (int row = 0; row < sizeVertical; row++) {
            final List<bool> patternRow = [];
            for (int col = 0; col < sizeHorizontal; col++) {
              patternRow.add(((patternIndex + row + col) % 2 == 0));
            }
            pattern.add(patternRow);
          }
          patterns.add(pattern);
        }
    
        return patterns;
      }
    
      // Failed game animation: explosions blowing from exploded mines
      static AnimatedBoardSequence createExplosionAnimationPatterns({
        required Activity currentActivity,
      }) {
        final AnimatedBoardSequence patterns = [];
    
        final int sizeHorizontal = currentActivity.sizeHorizontal;
        final int sizeVertical = currentActivity.sizeVertical;
    
        final List<List<int>> explodedMines = [];
        for (int row = 0; row < sizeVertical; row++) {
          for (int col = 0; col < sizeHorizontal; col++) {
            if (currentActivity.board[row][col].isExploded) {
              explodedMines.add([row, col]);
            }
          }
        }
        if (explodedMines.isEmpty) {
          explodedMines.add([(sizeVertical / 2).floor(), (sizeHorizontal / 2).floor()]);
        }
    
        final int patternsCount = max(sizeHorizontal, sizeVertical);
    
        for (int patternIndex = 0; patternIndex < patternsCount; patternIndex++) {
          final AnimatedBoard pattern = [];
          for (int row = 0; row < sizeVertical; row++) {
            final List<bool> patternRow = [];
            for (int col = 0; col < sizeHorizontal; col++) {
              bool isHilighted = false;
              for (int mineIndex = 0; mineIndex < explodedMines.length; mineIndex++) {
                double distance = sqrt(pow((explodedMines[mineIndex][0] - row), 2) +
                    pow((explodedMines[mineIndex][1] - col), 2));
                isHilighted = isHilighted || ((patternIndex + distance) % 4 < 2);
              }
              patternRow.add(isHilighted);
            }
            pattern.add(patternRow);