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button_game_start_new.dart
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Benoît Harrault authoredBenoît Harrault authored
game_cubit.dart 5.48 KiB
import 'dart:async';
import 'package:equatable/equatable.dart';
import 'package:flutter/material.dart';
import 'package:hydrated_bloc/hydrated_bloc.dart';
import 'package:awale/models/game/game.dart';
import 'package:awale/models/settings/settings_game.dart';
import 'package:awale/models/settings/settings_global.dart';
import 'package:awale/robot/robot_player.dart';
import 'package:awale/utils/tools.dart';
part 'game_state.dart';
class GameCubit extends HydratedCubit<GameState> {
GameCubit()
: super(GameState(
currentGame: Game.createNull(),
));
void updateState(Game game) {
emit(GameState(
currentGame: game,
));
}
void refresh() {
final Game game = Game(
// Settings
gameSettings: state.currentGame.gameSettings,
globalSettings: state.currentGame.globalSettings,
// State
isRunning: state.currentGame.isRunning,
isStarted: state.currentGame.isStarted,
isFinished: state.currentGame.isFinished,
animationInProgress: state.currentGame.animationInProgress,
// Base data
board: state.currentGame.board,
// Game data
currentPlayer: state.currentGame.currentPlayer,
scores: state.currentGame.scores,
currentHand: state.currentGame.currentHand,
);
// game.dump();
updateState(game);
}
void startNewGame({
required GameSettings gameSettings,
required GlobalSettings globalSettings,
}) {
final Game newGame = Game.createNew(
// Settings
gameSettings: gameSettings,
globalSettings: globalSettings,
);
newGame.dump();
updateState(newGame);
refresh();
robotPlay();
}
void quitGame() {
state.currentGame.isRunning = false;
refresh();
}