Skip to content
Snippets Groups Projects
Select Git revision
  • 89a175f4bae9236778d96fe5a150ae5db0b79780
  • master default protected
  • 61-upgrade-framework-and-dependencies
  • 44-improve-app-metadata
  • Release_0.10.0_57 protected
  • Release_0.9.2_56 protected
  • Release_0.9.1_55 protected
  • Release_0.9.0_54 protected
  • Release_0.8.0_53 protected
  • Release_0.7.0_52 protected
  • Release_0.6.0_51 protected
  • Release_0.5.3_50 protected
  • Release_0.5.2_49 protected
  • Release_0.5.1_48 protected
  • Release_0.5.0_47 protected
  • Release_0.4.1_46 protected
  • Release_0.4.0_45 protected
  • Release_0.3.1_44 protected
  • Release_0.3.0_43 protected
  • Release_0.2.1_42 protected
  • Release_0.2.0_41 protected
  • Release_0.1.19_40 protected
  • Release_0.1.18_39 protected
  • Release_0.1.17_38 protected
24 results

button_game_start_new.dart

Blame
  • game_cubit.dart 5.48 KiB
    import 'dart:async';
    
    import 'package:equatable/equatable.dart';
    import 'package:flutter/material.dart';
    import 'package:hydrated_bloc/hydrated_bloc.dart';
    
    import 'package:awale/models/game/game.dart';
    import 'package:awale/models/settings/settings_game.dart';
    import 'package:awale/models/settings/settings_global.dart';
    import 'package:awale/robot/robot_player.dart';
    import 'package:awale/utils/tools.dart';
    
    part 'game_state.dart';
    
    class GameCubit extends HydratedCubit<GameState> {
      GameCubit()
          : super(GameState(
              currentGame: Game.createNull(),
            ));
    
      void updateState(Game game) {
        emit(GameState(
          currentGame: game,
        ));
      }
    
      void refresh() {
        final Game game = Game(
          // Settings
          gameSettings: state.currentGame.gameSettings,
          globalSettings: state.currentGame.globalSettings,
          // State
          isRunning: state.currentGame.isRunning,
          isStarted: state.currentGame.isStarted,
          isFinished: state.currentGame.isFinished,
          animationInProgress: state.currentGame.animationInProgress,
          // Base data
          board: state.currentGame.board,
          // Game data
          currentPlayer: state.currentGame.currentPlayer,
          scores: state.currentGame.scores,
          currentHand: state.currentGame.currentHand,
        );
        // game.dump();
    
        updateState(game);
      }
    
      void startNewGame({
        required GameSettings gameSettings,
        required GlobalSettings globalSettings,
      }) {
        final Game newGame = Game.createNew(
          // Settings
          gameSettings: gameSettings,
          globalSettings: globalSettings,
        );
    
        newGame.dump();
    
        updateState(newGame);
        refresh();
    
        robotPlay();
      }
    
      void quitGame() {
        state.currentGame.isRunning = false;
        refresh();
      }