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Benoît Harrault authoredBenoît Harrault authored
application_config.dart 4.55 KiB
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:awale/cubit/activity/activity_cubit.dart';
import 'package:awale/ui/pages/game.dart';
class ApplicationConfig {
// activity parameter: skin
static const String parameterCodeSkin = 'global.skin';
static const String skinValueDefault = 'default';
// activity parameter: game mode
static const String parameterCodeGameMode = 'activity.gameMode';
static const String gameModeHumanVsHuman = 'human-vs-human';
static const String gameModeHumanVsRobot = 'human-vs-robot';
static const String gameModeRobotVsHuman = 'robot-vs-human';
static const String gameModeRobotVsRobot = 'robot-vs-robot';
// activity pages
static const int activityPageIndexHome = 0;
static const int activityPageIndexGame = 1;
static final ApplicationConfigDefinition config = ApplicationConfigDefinition(
appTitle: 'Awale',
activitySettings: [
// activity parameter: game mode
ApplicationSettingsParameter(
code: parameterCodeGameMode,
values: [
ApplicationSettingsParameterItemValue(
value: gameModeHumanVsHuman,
color: Colors.green,
text: '🧑⚡🧑',
),
ApplicationSettingsParameterItemValue(
value: gameModeHumanVsRobot,
color: Colors.pink,
text: '🧑⚡🤖',
isDefault: true,
),
ApplicationSettingsParameterItemValue(
value: gameModeRobotVsHuman,
color: Colors.pink,
text: '🤖⚡🧑',
),
ApplicationSettingsParameterItemValue(
value: gameModeRobotVsRobot,
color: Colors.brown,
text: '🤖⚡🤖',
),
],
),
// activity parameter: skin
ApplicationSettingsParameter(
code: parameterCodeSkin,
displayedOnTop: false,
values: [
ApplicationSettingsParameterItemValue(
value: skinValueDefault,
isDefault: true,
),
],
),
],
startNewActivity: (BuildContext context) {
BlocProvider.of<ActivityCubit>(context).startNewActivity(context);
BlocProvider.of<NavCubitPage>(context)
.updateIndex(ApplicationConfig.activityPageIndexGame);
},