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board.dart

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  • application_config.dart 4.55 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:awale/cubit/activity/activity_cubit.dart';
    import 'package:awale/ui/pages/game.dart';
    
    class ApplicationConfig {
      // activity parameter: skin
      static const String parameterCodeSkin = 'global.skin';
      static const String skinValueDefault = 'default';
    
      // activity parameter: game mode
      static const String parameterCodeGameMode = 'activity.gameMode';
      static const String gameModeHumanVsHuman = 'human-vs-human';
      static const String gameModeHumanVsRobot = 'human-vs-robot';
      static const String gameModeRobotVsHuman = 'robot-vs-human';
      static const String gameModeRobotVsRobot = 'robot-vs-robot';
    
      // activity pages
      static const int activityPageIndexHome = 0;
      static const int activityPageIndexGame = 1;
    
      static final ApplicationConfigDefinition config = ApplicationConfigDefinition(
        appTitle: 'Awale',
        activitySettings: [
          // activity parameter: game mode
          ApplicationSettingsParameter(
            code: parameterCodeGameMode,
            values: [
              ApplicationSettingsParameterItemValue(
                value: gameModeHumanVsHuman,
                color: Colors.green,
                text: '🧑⚡🧑',
              ),
              ApplicationSettingsParameterItemValue(
                value: gameModeHumanVsRobot,
                color: Colors.pink,
                text: '🧑⚡🤖',
                isDefault: true,
              ),
              ApplicationSettingsParameterItemValue(
                value: gameModeRobotVsHuman,
                color: Colors.pink,
                text: '🤖⚡🧑',
              ),
              ApplicationSettingsParameterItemValue(
                value: gameModeRobotVsRobot,
                color: Colors.brown,
                text: '🤖⚡🤖',
              ),
            ],
          ),
    
          // activity parameter: skin
          ApplicationSettingsParameter(
            code: parameterCodeSkin,
            displayedOnTop: false,
            values: [
              ApplicationSettingsParameterItemValue(
                value: skinValueDefault,
                isDefault: true,
              ),
            ],
          ),
        ],
        startNewActivity: (BuildContext context) {
          BlocProvider.of<ActivityCubit>(context).startNewActivity(context);
          BlocProvider.of<NavCubitPage>(context)
              .updateIndex(ApplicationConfig.activityPageIndexGame);
        },