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parameters.dart

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  • game_data.dart 39.71 KiB
    class GameData {
      static const Map<String, dynamic> data = {
        "categories": [
          "animal",
          "artificiel",
          "gazeux",
          "inerte",
          "liquide",
          "naturel",
          "solide",
          "végétal"
        ],
        "resources": {
          "categories": {
            "animal": "🐈",
            "artificiel": "✨",
            "gazeux": "☁️",
            "inerte": "🪨",
            "liquide": "💧",
            "naturel": "🏞️",
            "solide": "💎",
            "végétal": "🌿"
          }
        },
        "exclusions": [
          ["liquide", "solide", "gazeux"],
          ["inerte", "animal", "végétal"],
          ["naturel", "artificiel"]
        ],
        "themes": {
          "tout": [],
          "état": ["liquide", "solide", "gazeux"],
          "genre": ["inerte", "animal", "végétal"],
          "vivant": ["animal", "végétal"]
        },
        "items": [
          "abeille",
          "aiguille",
          "allumette",
          "ambulance",
          "ampoule",
          "ananas",
          "aquarium",
          "araignée",
          "arbre",
          "armoire",
          "arrosoir",
          "asperge",
          "aspirateur",
          "aubergine",
          "autruche",
          "avion",
          "balai",
          "balançoire",
          "baleine",
          "ballon",
          "banane",
          "bassine",
          "bateau",
          "bavoir",
          "berceau",
          "beurre",
          "biberon",
          "biscuit",
          "bonbon",
          "bonnet",
          "botte",
          "bouchon",
          "bougie",
          "bouquet",