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activity_cubit.dart

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  • activity_cubit.dart 5.29 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:jeweled/config/application_config.dart';
    import 'package:jeweled/models/activity/cell_location.dart';
    import 'package:jeweled/models/activity/activity.dart';
    
    part 'activity_state.dart';
    
    class ActivityCubit extends HydratedCubit<ActivityState> {
      ActivityCubit()
          : super(ActivityState(
              currentActivity: Activity.createEmpty(),
            ));
    
      void updateState(Activity activity) {
        emit(ActivityState(
          currentActivity: activity,
        ));
      }
    
      void refresh() {
        final Activity activity = Activity(
          // Settings
          activitySettings: state.currentActivity.activitySettings,
          // State
          isRunning: state.currentActivity.isRunning,
          isStarted: state.currentActivity.isStarted,
          isFinished: state.currentActivity.isFinished,
          animationInProgress: state.currentActivity.animationInProgress,
          // Base data
          board: state.currentActivity.board,
          // Game data
          shuffledColors: state.currentActivity.shuffledColors,
          availableBlocksCount: state.currentActivity.availableBlocksCount,
          score: state.currentActivity.score,
          movesCount: state.currentActivity.movesCount,
        );
        // game.dump();
    
        updateState(activity);
      }
    
      void startNewActivity(BuildContext context) {
        final ActivitySettingsCubit activitySettingsCubit =
            BlocProvider.of<ActivitySettingsCubit>(context);
    
        final Activity newActivity = Activity.createNew(
          // Settings
          activitySettings: activitySettingsCubit.state.settings,
        );
    
        newActivity.dump();
    
        updateState(newActivity);
        postAnimate();
      }
    
      bool canBeResumed() {
        return state.currentActivity.canBeResumed;
      }
    
      void quitActivity() {
        state.currentActivity.isRunning = false;
        refresh();
      }
    
      void resumeSavedActivity() {
        state.currentActivity.isRunning = true;
        refresh();