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game_board.dart

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  • game_board.dart 1.40 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:jeweled/cubit/game_cubit.dart';
    import 'package:jeweled/models/game.dart';
    import 'package:jeweled/models/cell_location.dart';
    import 'package:jeweled/ui/painters/game_board_painter.dart';
    
    class GameBoard extends StatelessWidget {
      const GameBoard({super.key});
    
      @override
      Widget build(BuildContext context) {
        final double displayWidth = MediaQuery.of(context).size.width;
    
        return Center(
          child: BlocBuilder<GameCubit, GameState>(
            builder: (BuildContext context, GameState gameState) {
              final Game currentGame = gameState.currentGame;
    
              return GestureDetector(
                onTapUp: (details) {
                  double xTap = details.localPosition.dx;
                  double yTap = details.localPosition.dy;
                  int col = xTap ~/ (displayWidth / currentGame.settings.boardSize);
                  int row = yTap ~/ (displayWidth / currentGame.settings.boardSize);
    
                  final GameCubit gameCubit = BlocProvider.of<GameCubit>(context);
                  gameCubit.tapOnCell(CellLocation.go(row, col));
                },
                child: CustomPaint(
                  size: Size(displayWidth, displayWidth),
                  willChange: false,
                  painter: GameBoardPainter(currentGame),
                  isComplex: true,
                ),
              );
            },
          ),
        );
      }
    }