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data.dart

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  • game_board.dart 1.77 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:sudoku/cubit/game_cubit.dart';
    import 'package:sudoku/models/game/cell_location.dart';
    import 'package:sudoku/models/game/game.dart';
    import 'package:sudoku/ui/widgets/game/cell.dart';
    
    class GameBoardWidget extends StatelessWidget {
      const GameBoardWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
    
            final Color borderColor = Theme.of(context).colorScheme.onSurface;
    
            return Container(
              margin: const EdgeInsets.all(2),
              padding: const EdgeInsets.all(2),
              decoration: BoxDecoration(
                color: borderColor,
                borderRadius: BorderRadius.circular(2),
                border: Border.all(
                  color: borderColor,
                  width: 2,
                ),
              ),
              child: Column(
                children: [
                  Table(
                    defaultColumnWidth: const IntrinsicColumnWidth(),
                    children: [
                      for (int row = 0; row < currentGame.boardSize; row++)
                        TableRow(
                          children: [
                            for (int col = 0; col < currentGame.boardSize; col++)
                              Column(
                                children: [
                                  CellWidget(
                                      cell: currentGame.board.get(CellLocation.go(row, col)))
                                ],
                              ),
                          ],
                        ),
                    ],
                  ),
                ],
              ),
            );
          },
        );
      }
    }