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game.dart

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  • game.dart 3.17 KiB
    import 'package:awale/models/game/board.dart';
    import 'package:awale/models/settings/settings_game.dart';
    import 'package:awale/models/settings/settings_global.dart';
    import 'package:awale/utils/tools.dart';
    
    typedef MovingTile = String;
    typedef Move = Board;
    typedef Player = String;
    typedef ConflictsCount = List<List<int>>;
    typedef AnimatedBoard = List<List<bool>>;
    typedef AnimatedBoardSequence = List<AnimatedBoard>;
    typedef Word = String;
    
    class Game {
      Game({
        // Settings
        required this.gameSettings,
        required this.globalSettings,
    
        // State
        this.isRunning = false,
        this.isStarted = false,
        this.isFinished = false,
        this.animationInProgress = false,
        this.boardAnimated = const [],
    
        // Base data
        required this.board,
    
        // Game data
        required this.scores,
      });
    
      // Settings
      final GameSettings gameSettings;
      final GlobalSettings globalSettings;
    
      // State
      bool isRunning;
      bool isStarted;
      bool isFinished;
      bool animationInProgress;
      AnimatedBoard boardAnimated;
    
      // Base data
      final Board board;
    
      // Game data
      List<int> scores;
    
      factory Game.createNull() {
        return Game(
          // Settings
          gameSettings: GameSettings.createDefault(),
          globalSettings: GlobalSettings.createDefault(),
          // Base data
          board: Board.createNull(),
          // Game data
          scores: [0, 0],
        );
      }
    
      factory Game.createNew({
        GameSettings? gameSettings,
        GlobalSettings? globalSettings,
      }) {
        final GameSettings newGameSettings = gameSettings ?? GameSettings.createDefault();
        final GlobalSettings newGlobalSettings = globalSettings ?? GlobalSettings.createDefault();
    
        const int boardSize = 12;