Skip to content
Snippets Groups Projects
Select Git revision
  • 39176665f56e510f48493c4fc45e98aa0d0f443e
  • master default protected
  • 32-upgrade-framework-and-dependencies
  • 15-improve-app-metadata
  • Release_0.9.0_28 protected
  • Release_0.8.2_27 protected
  • Release_0.8.1_26 protected
  • Release_0.8.0_25 protected
  • Release_0.7.0_24 protected
  • Release_0.6.0_23 protected
  • Release_0.5.0_22 protected
  • Release_0.4.2_21 protected
  • Release_0.4.1_20 protected
  • Release_0.4.0_19 protected
  • Release_0.3.1_18 protected
  • Release_0.3.0_17 protected
  • Release_0.2.1_16 protected
  • Release_0.2.0_15 protected
  • Release_0.1.1_14 protected
  • Release_0.1.0_13 protected
  • Release_0.0.12_12 protected
  • Release_0.0.11_11 protected
  • Release_0.0.10_10 protected
  • Release_0.0.9_9 protected
24 results

button_delete_saved_game.dart

Blame
  • game.dart 3.17 KiB
    import 'package:awale/models/game/board.dart';
    import 'package:awale/models/settings/settings_game.dart';
    import 'package:awale/models/settings/settings_global.dart';
    import 'package:awale/utils/tools.dart';
    
    typedef MovingTile = String;
    typedef Move = Board;
    typedef Player = String;
    typedef ConflictsCount = List<List<int>>;
    typedef AnimatedBoard = List<List<bool>>;
    typedef AnimatedBoardSequence = List<AnimatedBoard>;
    typedef Word = String;
    
    class Game {
      Game({
        // Settings
        required this.gameSettings,
        required this.globalSettings,
    
        // State
        this.isRunning = false,
        this.isStarted = false,
        this.isFinished = false,
        this.animationInProgress = false,
        this.boardAnimated = const [],
    
        // Base data
        required this.board,
    
        // Game data
        required this.scores,
      });
    
      // Settings
      final GameSettings gameSettings;
      final GlobalSettings globalSettings;
    
      // State
      bool isRunning;
      bool isStarted;
      bool isFinished;
      bool animationInProgress;
      AnimatedBoard boardAnimated;
    
      // Base data
      final Board board;
    
      // Game data
      List<int> scores;
    
      factory Game.createNull() {
        return Game(
          // Settings
          gameSettings: GameSettings.createDefault(),
          globalSettings: GlobalSettings.createDefault(),
          // Base data
          board: Board.createNull(),
          // Game data
          scores: [0, 0],
        );
      }
    
      factory Game.createNew({
        GameSettings? gameSettings,
        GlobalSettings? globalSettings,
      }) {
        final GameSettings newGameSettings = gameSettings ?? GameSettings.createDefault();
        final GlobalSettings newGlobalSettings = globalSettings ?? GlobalSettings.createDefault();
    
        const int boardSize = 12;