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game_cubit.dart

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  • letters.dart 3.14 KiB
    import 'package:flutter/material.dart';
    import 'package:provider/provider.dart';
    
    import '../provider/data.dart';
    import '../utils/constants.dart';
    import '../widgets/dialog_gameover.dart';
    
    class LetterButtons extends StatelessWidget {
      const LetterButtons({super.key});
    
      @override
      Widget build(BuildContext context) {
        final Orientation orientation = MediaQuery.of(context).orientation;
        var size = MediaQuery.of(context).size;
        final double paddingTop = MediaQuery.of(context).padding.top;
        final double itemHeight = (size.height - paddingTop) / 2;
        final double itemWidth = size.width / 2;
    
        final Data myProvider = Provider.of<Data>(context);
    
        final List<String> lettersList = letters.split('');
        final List<Widget> keys = [];
    
        for (var key in lettersList) {
          keys.add(
            Padding(
              padding: const EdgeInsets.all(2.0),
              child: TextButton(
                style: TextButton.styleFrom(
                  backgroundColor: Colors.grey,
                  foregroundColor: Colors.white,
                  shadowColor: const Color(accent),
                ),
                onPressed: myProvider.usedLetters.contains(key)
                    ? null
                    : () async {
                        myProvider.updateUsedLetters(key);
                        if (myProvider.secretWord.contains(key)) {
                          for (int index = 0; index < myProvider.secretWord.length; index++) {
                            if (key == myProvider.secretWord[index]) {
                              myProvider.updateHiddenWord(index, key);
                            }
                          }
    
                          if (myProvider.hiddenWord == myProvider.secretWord) {
                            myProvider.addVictory();
                            showDialog(
                              context: context,
                              builder: (context) => const DialogGameOver(victory),
                            );
                          }
                        } else {
                          myProvider.addError();
                          if (myProvider.errors == 8) {
                            await Future.delayed(const Duration(milliseconds: 900)); //????
                            myProvider.addDefeat();
                            showDialog(
                              context: context,
                              builder: (context) => const DialogGameOver(defeat),
                            );
                          }
                        }
                      },
                child: Text(
                  key,
                  textAlign: TextAlign.center,
                ),
              ),
            ),
          );
        }
    
        return Container(
          alignment:
              orientation == Orientation.portrait ? Alignment.bottomCenter : Alignment.center,
          color: const Color(darkGreen),
          padding: const EdgeInsets.all(10.0),
          margin: EdgeInsets.only(top: orientation == Orientation.portrait ? 0.0 : paddingTop),
          child: GridView.count(
            padding: EdgeInsets.zero,
            shrinkWrap: true,
            crossAxisCount: orientation == Orientation.portrait ? 9 : 3,
            childAspectRatio:
                orientation == Orientation.portrait ? 1 / 1 : (itemWidth / itemHeight),
            children: keys,
          ),
        );
      }
    }