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game_cubit.dart

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  • settings_game_cubit.dart 2.20 KiB
    import 'package:equatable/equatable.dart';
    import 'package:flutter/material.dart';
    import 'package:hydrated_bloc/hydrated_bloc.dart';
    
    import 'package:sortgame/config/default_game_settings.dart';
    import 'package:sortgame/models/settings/settings_game.dart';
    
    part 'settings_game_state.dart';
    
    class GameSettingsCubit extends HydratedCubit<GameSettingsState> {
      GameSettingsCubit() : super(GameSettingsState(settings: GameSettings.createDefault()));
    
      void setValues({
        String? itemsCount,
        String? themeCode,
      }) {
        emit(
          GameSettingsState(
            settings: GameSettings(
              itemsCount: itemsCount ?? state.settings.itemsCount,
              themeCode: themeCode ?? state.settings.themeCode,
            ),
          ),
        );
      }
    
      String getParameterValue(String code) {
        switch (code) {
          case DefaultGameSettings.parameterCodeItemsCount:
            return GameSettings.getItemsCountValueFromUnsafe(state.settings.itemsCount);
          case DefaultGameSettings.parameterCodeThemeCode:
            return GameSettings.getThemeValueFromUnsafe(state.settings.themeCode);
        }
    
        return '';
      }
    
      void setParameterValue(String code, String value) {
        final String itemsCount = code == DefaultGameSettings.parameterCodeItemsCount
            ? value
            : getParameterValue(DefaultGameSettings.parameterCodeItemsCount);
        final String themeCode = code == DefaultGameSettings.parameterCodeThemeCode
            ? value
            : getParameterValue(DefaultGameSettings.parameterCodeThemeCode);
    
        setValues(
          itemsCount: itemsCount,
          themeCode: themeCode,
        );
      }
    
      @override
      GameSettingsState? fromJson(Map<String, dynamic> json) {
        final String itemsCount = json[DefaultGameSettings.parameterCodeItemsCount] as String;
        final String themeCode = json[DefaultGameSettings.parameterCodeThemeCode] as String;
    
        return GameSettingsState(
          settings: GameSettings(
            itemsCount: itemsCount,
            themeCode: themeCode,
          ),
        );
      }
    
      @override
      Map<String, dynamic>? toJson(GameSettingsState state) {
        return <String, dynamic>{
          DefaultGameSettings.parameterCodeItemsCount: state.settings.itemsCount,
          DefaultGameSettings.parameterCodeThemeCode: state.settings.themeCode,
        };