Skip to content
Snippets Groups Projects
Select Git revision
  • ff2bbaef976ad044555c4ff3b0a96c25bd81e921
  • master default protected
  • 29-add-difficulty-level-parameter
  • 23-improve-app-metadata
  • 3-fix-layout-on-orientation-change
  • Release_1.9.1_42 protected
  • Release_1.9.0_41 protected
  • Release_1.8.2_40 protected
  • Release_1.8.1_39 protected
  • Release_1.8.0_38 protected
  • Release_1.7.0_37 protected
  • Release_1.6.0_36 protected
  • Release_1.5.0_35 protected
  • Release_1.4.2_34 protected
  • Release_1.4.1_33 protected
  • Release_1.4.0_32 protected
  • Release_1.3.0_31 protected
  • Release_1.2.1_30 protected
  • Release_1.2.0_29 protected
  • Release_1.1.1_28 protected
  • Release_1.1.0_27 protected
  • Release_1.0.25_26 protected
  • Release_1.0.24_25 protected
  • Release_1.0.23_24 protected
  • Release_1.0.22_23 protected
25 results

app_titles.dart

Blame
  • game_utils.dart 4.69 KiB
    import '../provider/data.dart';
    import '../utils/board_animate.dart';
    import '../utils/board_utils.dart';
    
    class GameUtils {
      static Future<void> quitGame(Data myProvider) async {
        myProvider.updateGameIsRunning(false);
        if (BoardUtils.checkBoardIsSolved(myProvider)) {
          myProvider.resetCurrentSavedState();
        }
      }
    
      static Future<void> startNewGame(Data myProvider) async {
        myProvider.updateParameterSize(myProvider.parameterSize);
        myProvider.updateGameIsRunning(true);
        myProvider.resetGivenTipsCount();
        myProvider.shuffleCellValues();
        myProvider.updateCells(BoardUtils.createEmptyBoard(
            myProvider.blockSizeHorizontal * myProvider.blockSizeVertical));
        BoardUtils.pickGrid(myProvider);
        BoardAnimate.startAnimation(myProvider, 'start');
      }
    
      static void deleteSavedGame(Data myProvider) {
        myProvider.resetCurrentSavedState();
      }
    
      static void resumeSavedGame(Data myProvider) {
        Map<String, dynamic> savedState = myProvider.getCurrentSavedState();
        if (savedState.isNotEmpty) {
          try {
            myProvider.setParameterValue('level', savedState['level']);
            myProvider.setParameterValue('size', savedState['size']);
            myProvider.setParameterValue('skin', savedState['skin']);
    
            myProvider.setGivenTipsCount(savedState['tipsCount']);
            myProvider.updateShowConflicts(savedState['showConflicts']);
    
            myProvider.setShuffleCellValues(savedState['shuffledCellValues']);
    
            myProvider.updateCells(
                BoardUtils.createBoardFromSavedState(myProvider, savedState['boardValues']));
            myProvider.updateGameIsRunning(true);
          } catch (e) {
            print('Failed to resume game. Will start new one instead.');
            myProvider.resetCurrentSavedState();
            myProvider.initParametersValues();
            startNewGame(myProvider);
          }
        } else {
          myProvider.resetCurrentSavedState();
          myProvider.initParametersValues();
          startNewGame(myProvider);
        }
      }
    
      static void showTip(Data myProvider) {
        if (myProvider.currentCellCol == null || myProvider.currentCellRow == null) {
          // no selected cell -> pick one
          GameUtils.helpSelectCell(myProvider);
        } else {
          // currently selected cell -> set value
          GameUtils.helpFillCell(myProvider);
        }
        myProvider.increaseGivenTipsCount();
      }
    
      static void helpSelectCell(Data myProvider) {
        List cells = myProvider.cells;
        int blockSizeHorizontal = myProvider.blockSizeHorizontal;