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game_end.dart

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  • Runner.xcscheme 3.21 KiB
    <?xml version="1.0" encoding="UTF-8"?>
    <Scheme
       LastUpgradeVersion = "1020"
       version = "1.3">
       <BuildAction
          parallelizeBuildables = "YES"
          buildImplicitDependencies = "YES">
          <BuildActionEntries>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "97C146ED1CF9000F007C117D"
                   BuildableName = "Runner.app"
                   BlueprintName = "Runner"
                   ReferencedContainer = "container:Runner.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
          </BuildActionEntries>
       </BuildAction>
       <TestAction
          buildConfiguration = "Debug"
          selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
          selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
          shouldUseLaunchSchemeArgsEnv = "YES">
          <Testables>
          </Testables>
          <MacroExpansion>
             <BuildableReference
                BuildableIdentifier = "primary"
                BlueprintIdentifier = "97C146ED1CF9000F007C117D"
                BuildableName = "Runner.app"
                BlueprintName = "Runner"
                ReferencedContainer = "container:Runner.xcodeproj">
             </BuildableReference>
          </MacroExpansion>
          <AdditionalOptions>
          </AdditionalOptions>
       </TestAction>
       <LaunchAction
          buildConfiguration = "Debug"
          selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
          selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
          launchStyle = "0"
          useCustomWorkingDirectory = "NO"
          ignoresPersistentStateOnLaunch = "NO"
          debugDocumentVersioning = "YES"
          debugServiceExtension = "internal"
          allowLocationSimulation = "YES">
          <BuildableProductRunnable
             runnableDebuggingMode = "0">
             <BuildableReference
                BuildableIdentifier = "primary"
                BlueprintIdentifier = "97C146ED1CF9000F007C117D"
                BuildableName = "Runner.app"
                BlueprintName = "Runner"
                ReferencedContainer = "container:Runner.xcodeproj">
             </BuildableReference>
          </BuildableProductRunnable>
          <AdditionalOptions>
          </AdditionalOptions>
       </LaunchAction>
       <ProfileAction
          buildConfiguration = "Profile"
          shouldUseLaunchSchemeArgsEnv = "YES"
          savedToolIdentifier = ""
          useCustomWorkingDirectory = "NO"
          debugDocumentVersioning = "YES">
          <BuildableProductRunnable
             runnableDebuggingMode = "0">
             <BuildableReference
                BuildableIdentifier = "primary"
                BlueprintIdentifier = "97C146ED1CF9000F007C117D"
                BuildableName = "Runner.app"
                BlueprintName = "Runner"
                ReferencedContainer = "container:Runner.xcodeproj">
             </BuildableReference>
          </BuildableProductRunnable>
       </ProfileAction>
       <AnalyzeAction
          buildConfiguration = "Debug">
       </AnalyzeAction>
       <ArchiveAction
          buildConfiguration = "Release"
          revealArchiveInOrganizer = "YES">
       </ArchiveAction>
    </Scheme>