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game_layout.dart

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  • game_layout.dart 1.37 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:memory/cubit/game_cubit.dart';
    import 'package:memory/models/game/game.dart';
    import 'package:memory/ui/widgets/game/game_board.dart';
    import 'package:memory/ui/widgets/game/game_bottom.dart';
    import 'package:memory/ui/widgets/game/game_end.dart';
    import 'package:memory/ui/widgets/game/game_top.dart';
    
    class GameLayout extends StatelessWidget {
      const GameLayout({super.key});
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
    
            return Container(
              alignment: AlignmentDirectional.topCenter,
              padding: const EdgeInsets.all(4),
              child: Column(
                mainAxisAlignment: MainAxisAlignment.start,
                crossAxisAlignment: CrossAxisAlignment.center,
                children: [
                  const GameTopWidget(),
                  const SizedBox(height: 8),
                  const GameBoardWidget(),
                  const SizedBox(height: 8),
                  const GameBottomWidget(),
                  const Expanded(child: SizedBox.shrink()),
                  currentGame.isFinished ? const GameEndWidget() : const SizedBox.shrink(),
                ],
              ),
            );
          },
        );
      }
    }