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Commit f6c497ba authored by Benoît Harrault's avatar Benoît Harrault
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Merge branch '50-normalize-activity-application-architecture' into 'master'

Resolve "Normalize Activity application architecture"

Closes #50

See merge request !47
parents d1356cf0 0469d769
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1 merge request!47Resolve "Normalize Activity application architecture"
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with 622 additions and 206 deletions
{ {
"app_name": "Hangman", "app_name": "Hangman",
"page_home": "Home",
"page_game": "Game",
"settings_title": "Settings", "settings_title": "Settings",
"settings_label_theme": "Theme mode", "settings_label_theme": "Theme mode",
......
{ {
"app_name": "Le Pendu", "app_name": "Le Pendu",
"page_home": "Accueil",
"page_game": "Jeu",
"settings_title": "Réglages", "settings_title": "Réglages",
"settings_label_theme": "Thème de couleurs", "settings_label_theme": "Thème de couleurs",
......
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/ui/screens/page_about.dart'; import 'package:hangman/common/ui/pages/game.dart';
import 'package:hangman/ui/screens/page_game.dart'; import 'package:hangman/common/ui/pages/parameters.dart';
import 'package:hangman/ui/screens/page_settings.dart';
class MenuItem { class ActivityPageItem {
final String code;
final Icon icon; final Icon icon;
final Widget page; final Widget page;
const MenuItem({ const ActivityPageItem({
required this.code,
required this.icon, required this.icon,
required this.page, required this.page,
}); });
} }
class Menu { class ActivityPage {
static const indexGame = 0; static const bool displayBottomNavBar = false;
static const menuItemGame = MenuItem(
icon: Icon(UniconsLine.home),
page: PageGame(),
);
static const indexSettings = 1; static const indexHome = 0;
static const menuItemSettings = MenuItem( static const pageHome = ActivityPageItem(
icon: Icon(UniconsLine.setting), code: 'page_home',
page: PageSettings(), icon: Icon(UniconsLine.home),
page: PageParameters(),
); );
static const indexAbout = 2; static const indexGame = 1;
static const menuItemAbout = MenuItem( static const pageGame = ActivityPageItem(
icon: Icon(UniconsLine.info_circle), code: 'page_game',
page: PageAbout(), icon: Icon(UniconsLine.star),
page: PageGame(),
); );
static Map<int, MenuItem> items = { static const Map<int, ActivityPageItem> items = {
indexGame: menuItemGame, indexHome: pageHome,
indexSettings: menuItemSettings, indexGame: pageGame,
indexAbout: menuItemAbout,
}; };
static int defaultPageIndex = indexHome;
static bool isIndexAllowed(int pageIndex) { static bool isIndexAllowed(int pageIndex) {
return items.keys.contains(pageIndex); return items.keys.contains(pageIndex);
} }
static Widget getPageWidget(int pageIndex) { static Widget getWidget(int pageIndex) {
return items[pageIndex]?.page ?? menuItemGame.page; return items[pageIndex]?.page ?? pageHome.page;
} }
static int itemsCount = Menu.items.length;
} }
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/common/ui/screens/about.dart';
import 'package:hangman/common/ui/screens/activity.dart';
import 'package:hangman/common/ui/screens/settings.dart';
class ScreenItem {
final String code;
final Icon icon;
final Widget screen;
const ScreenItem({
required this.code,
required this.icon,
required this.screen,
});
}
class Screen {
static const indexActivity = 0;
static const screenActivity = ScreenItem(
code: 'screen_activity',
icon: Icon(UniconsLine.home),
screen: ScreenActivity(),
);
static const indexSettings = 1;
static const screenSettings = ScreenItem(
code: 'screen_settings',
icon: Icon(UniconsLine.setting),
screen: ScreenSettings(),
);
static const indexAbout = 2;
static const screenAbout = ScreenItem(
code: 'screen_about',
icon: Icon(UniconsLine.info_circle),
screen: ScreenAbout(),
);
static Map<int, ScreenItem> items = {
indexActivity: screenActivity,
indexSettings: screenSettings,
indexAbout: screenAbout,
};
static bool isIndexAllowed(int screenIndex) {
return items.keys.contains(screenIndex);
}
static Widget getWidget(int screenIndex) {
return items[screenIndex]?.screen ?? screenActivity.screen;
}
}
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/config/menu.dart'; import 'package:hangman/common/config/activity_page.dart';
class NavCubit extends HydratedCubit<int> { class NavCubitPage extends HydratedCubit<int> {
NavCubit() : super(0); NavCubitPage() : super(0);
void updateIndex(int index) { void updateIndex(int index) {
if (Menu.isIndexAllowed(index)) { if (ActivityPage.isIndexAllowed(index)) {
emit(index); emit(index);
} else { } else {
goToGamePage(); emit(ActivityPage.indexHome);
} }
} }
void goToGamePage() { void goToPageHome() {
emit(Menu.indexGame); updateIndex(ActivityPage.indexHome);
} }
void goToSettingsPage() { void goToPageGame() {
emit(Menu.indexSettings); updateIndex(ActivityPage.indexGame);
}
void goToAboutPage() {
emit(Menu.indexAbout);
} }
@override @override
int fromJson(Map<String, dynamic> json) { int fromJson(Map<String, dynamic> json) {
return Menu.indexGame; return ActivityPage.indexHome;
} }
@override @override
Map<String, dynamic>? toJson(int state) { Map<String, dynamic>? toJson(int state) {
return <String, int>{'pageIndex': state}; return <String, int>{'index': state};
} }
} }
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/common/config/screen.dart';
class NavCubitScreen extends HydratedCubit<int> {
NavCubitScreen() : super(0);
void updateIndex(int index) {
if (Screen.isIndexAllowed(index)) {
emit(index);
} else {
goToScreenActivity();
}
}
void goToScreenActivity() {
emit(Screen.indexActivity);
}
void goToScreenSettings() {
emit(Screen.indexSettings);
}
void goToScreenAbout() {
emit(Screen.indexAbout);
}
@override
int fromJson(Map<String, dynamic> json) {
return Screen.indexActivity;
}
@override
Map<String, dynamic>? toJson(int state) {
return <String, int>{'index': state};
}
}
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/common/config/activity_page.dart';
import 'package:hangman/common/cubit/nav/nav_cubit_pages.dart';
class BottomNavBar extends StatelessWidget {
const BottomNavBar({super.key});
@override
Widget build(BuildContext context) {
return Card(
margin: const EdgeInsets.only(top: 1, right: 4, left: 4),
elevation: 4,
shadowColor: Theme.of(context).colorScheme.shadow,
color: Theme.of(context).colorScheme.surfaceContainerHighest,
shape: const RoundedRectangleBorder(
borderRadius: BorderRadius.only(
topLeft: Radius.circular(16),
topRight: Radius.circular(16),
),
),
child: BlocBuilder<NavCubitPage, int>(builder: (BuildContext context, int state) {
final List<BottomNavigationBarItem> items = [];
ActivityPage.items.forEach((int pageIndex, ActivityPageItem item) {
items.add(BottomNavigationBarItem(
icon: item.icon,
label: tr(item.code),
));
});
return BottomNavigationBar(
currentIndex: state,
onTap: (int index) => BlocProvider.of<NavCubitPage>(context).updateIndex(index),
type: BottomNavigationBarType.fixed,
elevation: 0,
backgroundColor: Colors.transparent,
selectedItemColor: Theme.of(context).colorScheme.primary,
unselectedItemColor: Theme.of(context).textTheme.bodySmall!.color,
items: items,
);
}),
);
}
}
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/config/menu.dart'; import 'package:hangman/common/config/screen.dart';
import 'package:hangman/cubit/game_cubit.dart'; import 'package:hangman/common/cubit/nav/nav_cubit_pages.dart';
import 'package:hangman/cubit/nav_cubit.dart'; import 'package:hangman/common/cubit/nav/nav_cubit_screens.dart';
import 'package:hangman/models/game/game.dart';
import 'package:hangman/cubit/activity/activity_cubit.dart';
import 'package:hangman/models/activity/activity.dart';
class GlobalAppBar extends StatelessWidget implements PreferredSizeWidget { class GlobalAppBar extends StatelessWidget implements PreferredSizeWidget {
const GlobalAppBar({super.key}); const GlobalAppBar({super.key});
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return BlocBuilder<GameCubit, GameState>( return BlocBuilder<ActivityCubit, ActivityState>(
builder: (BuildContext context, GameState gameState) { builder: (BuildContext context, ActivityState activityState) {
return BlocBuilder<NavCubit, int>( return BlocBuilder<NavCubitScreen, int>(
builder: (BuildContext context, int pageIndex) { builder: (BuildContext context, int pageIndex) {
final Game currentGame = gameState.currentGame; final Activity currentActivity = activityState.currentActivity;
final List<Widget> menuActions = []; final List<Widget> menuActions = [];
if (currentGame.isRunning && !currentGame.isFinished) { if (currentActivity.isRunning && !currentActivity.isFinished) {
menuActions.add(StyledButton( menuActions.add(StyledButton(
color: Colors.red, color: Colors.red,
onPressed: () {}, onPressed: () {},
onLongPress: () { onLongPress: () {
BlocProvider.of<GameCubit>(context).quitGame(); BlocProvider.of<ActivityCubit>(context).quitActivity();
BlocProvider.of<NavCubitPage>(context).goToPageHome();
}, },
child: const Image( child: const Image(
image: AssetImage('assets/ui/button_back.png'), image: AssetImage('assets/ui/button_back.png'),
...@@ -32,38 +35,38 @@ class GlobalAppBar extends StatelessWidget implements PreferredSizeWidget { ...@@ -32,38 +35,38 @@ class GlobalAppBar extends StatelessWidget implements PreferredSizeWidget {
), ),
)); ));
} else { } else {
if (pageIndex == Menu.indexGame) { if (pageIndex == Screen.indexActivity) {
// go to Settings page // go to Settings page
menuActions.add(ElevatedButton( menuActions.add(ElevatedButton(
onPressed: () { onPressed: () {
BlocProvider.of<NavCubit>(context).goToSettingsPage(); BlocProvider.of<NavCubitScreen>(context).goToScreenSettings();
}, },
style: ElevatedButton.styleFrom( style: ElevatedButton.styleFrom(
shape: const CircleBorder(), shape: const CircleBorder(),
), ),
child: Menu.menuItemSettings.icon, child: Screen.screenSettings.icon,
)); ));
// go to About page // go to About page
menuActions.add(ElevatedButton( menuActions.add(ElevatedButton(
onPressed: () { onPressed: () {
BlocProvider.of<NavCubit>(context).goToAboutPage(); BlocProvider.of<NavCubitScreen>(context).goToScreenAbout();
}, },
style: ElevatedButton.styleFrom( style: ElevatedButton.styleFrom(
shape: const CircleBorder(), shape: const CircleBorder(),
), ),
child: Menu.menuItemAbout.icon, child: Screen.screenAbout.icon,
)); ));
} else { } else {
// back to Home page // back to Home page
menuActions.add(ElevatedButton( menuActions.add(ElevatedButton(
onPressed: () { onPressed: () {
BlocProvider.of<NavCubit>(context).goToGamePage(); BlocProvider.of<NavCubitScreen>(context).goToScreenActivity();
}, },
style: ElevatedButton.styleFrom( style: ElevatedButton.styleFrom(
shape: const CircleBorder(), shape: const CircleBorder(),
), ),
child: Menu.menuItemGame.icon, child: Screen.screenActivity.icon,
)); ));
} }
} }
......
...@@ -2,8 +2,8 @@ import 'package:flutter/material.dart'; ...@@ -2,8 +2,8 @@ import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/config/game_colors.dart'; import 'package:hangman/config/game_colors.dart';
import 'package:hangman/cubit/game_cubit.dart'; import 'package:hangman/cubit/activity/activity_cubit.dart';
import 'package:hangman/models/game/game.dart'; import 'package:hangman/models/activity/activity.dart';
import 'package:hangman/ui/widgets/game/game_answer.dart'; import 'package:hangman/ui/widgets/game/game_answer.dart';
import 'package:hangman/ui/widgets/game/game_clue.dart'; import 'package:hangman/ui/widgets/game/game_clue.dart';
import 'package:hangman/ui/widgets/game/game_hidden_word.dart'; import 'package:hangman/ui/widgets/game/game_hidden_word.dart';
...@@ -13,20 +13,20 @@ import 'package:hangman/ui/widgets/game/game_virtual_keyboard.dart'; ...@@ -13,20 +13,20 @@ import 'package:hangman/ui/widgets/game/game_virtual_keyboard.dart';
import 'package:hangman/ui/widgets/game/game_end.dart'; import 'package:hangman/ui/widgets/game/game_end.dart';
import 'package:hangman/ui/widgets/game/game_top.dart'; import 'package:hangman/ui/widgets/game/game_top.dart';
class GameLayout extends StatelessWidget { class PageGame extends StatelessWidget {
const GameLayout({super.key}); const PageGame({super.key});
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return BlocBuilder<GameCubit, GameState>( return BlocBuilder<ActivityCubit, ActivityState>(
builder: (BuildContext context, GameState gameState) { builder: (BuildContext context, ActivityState activityState) {
final Game currentGame = gameState.currentGame; final Activity currentActivity = activityState.currentActivity;
if (currentGame.gettingSecretWord) { if (currentActivity.gettingSecretWord) {
return const GameLoadingIndicatorWidget(); return const GameLoadingIndicatorWidget();
} }
if (currentGame.secretWord == '') { if (currentActivity.secretWord == '') {
return const GameSomethingWentWrongWidget(); return const GameSomethingWentWrongWidget();
} }
...@@ -53,12 +53,14 @@ class GameLayout extends StatelessWidget { ...@@ -53,12 +53,14 @@ class GameLayout extends StatelessWidget {
], ],
), ),
), ),
currentGame.clue != '' ? const GameDisplayClueWidget() : const SizedBox.shrink(), currentActivity.clue != ''
currentGame.isFinished && !currentGame.gameWon ? const GameDisplayClueWidget()
: const SizedBox.shrink(),
currentActivity.isFinished && !currentActivity.gameWon
? const GameDisplayAnswerWidget() ? const GameDisplayAnswerWidget()
: const SizedBox.shrink(), : const SizedBox.shrink(),
const Expanded(child: SizedBox.shrink()), const Expanded(child: SizedBox.shrink()),
currentGame.isFinished currentActivity.isFinished
? const GameEndWidget() ? const GameEndWidget()
: const GameVirtualKeyboardWidget(), : const GameVirtualKeyboardWidget(),
], ],
......
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/config/default_game_settings.dart'; import 'package:hangman/common/ui/parameters/parameter_widget.dart';
import 'package:hangman/config/default_activity_settings.dart';
import 'package:hangman/config/default_global_settings.dart'; import 'package:hangman/config/default_global_settings.dart';
import 'package:hangman/cubit/settings_game_cubit.dart'; import 'package:hangman/cubit/activity/activity_cubit.dart';
import 'package:hangman/cubit/settings_global_cubit.dart'; import 'package:hangman/cubit/settings/settings_activity_cubit.dart';
import 'package:hangman/ui/parameters/parameter_widget.dart'; import 'package:hangman/cubit/settings/settings_global_cubit.dart';
import 'package:hangman/models/activity/activity.dart';
import 'package:hangman/ui/widgets/actions/button_delete_saved_game.dart'; import 'package:hangman/ui/widgets/actions/button_delete_saved_game.dart';
import 'package:hangman/ui/widgets/actions/button_game_start_new.dart'; import 'package:hangman/ui/widgets/actions/button_game_start_new.dart';
import 'package:hangman/ui/widgets/actions/button_resume_saved_game.dart'; import 'package:hangman/ui/widgets/actions/button_resume_saved_game.dart';
class ParametersLayout extends StatelessWidget { class PageParameters extends StatelessWidget {
const ParametersLayout({super.key, required this.canResume}); const PageParameters({super.key});
final bool canResume;
final double separatorHeight = 8.0; final double separatorHeight = 8.0;
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return BlocBuilder<ActivityCubit, ActivityState>(
builder: (BuildContext context, ActivityState activityState) {
final Activity currentActivity = activityState.currentActivity;
final List<Widget> lines = []; final List<Widget> lines = [];
// Game settings // Game settings
for (String code in DefaultGameSettings.availableParameters) { for (String code in DefaultActivitySettings.availableParameters) {
lines.add(Row( lines.add(Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween, mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: buildParametersLine( children: buildParametersLine(
...@@ -38,7 +43,7 @@ class ParametersLayout extends StatelessWidget { ...@@ -38,7 +43,7 @@ class ParametersLayout extends StatelessWidget {
child: SizedBox(height: separatorHeight), child: SizedBox(height: separatorHeight),
)); ));
if (canResume == false) { if (currentActivity.canBeResumed == false) {
// Start new game // Start new game
lines.add( lines.add(
const AspectRatio( const AspectRatio(
...@@ -77,6 +82,8 @@ class ParametersLayout extends StatelessWidget { ...@@ -77,6 +82,8 @@ class ParametersLayout extends StatelessWidget {
return Column( return Column(
children: lines, children: lines,
); );
},
);
} }
List<Widget> buildParametersLine({ List<Widget> buildParametersLine({
...@@ -87,25 +94,25 @@ class ParametersLayout extends StatelessWidget { ...@@ -87,25 +94,25 @@ class ParametersLayout extends StatelessWidget {
final List<String> availableValues = isGlobal final List<String> availableValues = isGlobal
? DefaultGlobalSettings.getAvailableValues(code) ? DefaultGlobalSettings.getAvailableValues(code)
: DefaultGameSettings.getAvailableValues(code); : DefaultActivitySettings.getAvailableValues(code);
if (availableValues.length <= 1) { if (availableValues.length <= 1) {
return []; return [];
} }
for (String value in availableValues) { for (String value in availableValues) {
final Widget parameterButton = BlocBuilder<GameSettingsCubit, GameSettingsState>( final Widget parameterButton = BlocBuilder<ActivitySettingsCubit, ActivitySettingsState>(
builder: (BuildContext context, GameSettingsState gameSettingsState) { builder: (BuildContext context, ActivitySettingsState activitySettingsState) {
return BlocBuilder<GlobalSettingsCubit, GlobalSettingsState>( return BlocBuilder<GlobalSettingsCubit, GlobalSettingsState>(
builder: (BuildContext context, GlobalSettingsState globalSettingsState) { builder: (BuildContext context, GlobalSettingsState globalSettingsState) {
final GameSettingsCubit gameSettingsCubit = final ActivitySettingsCubit activitySettingsCubit =
BlocProvider.of<GameSettingsCubit>(context); BlocProvider.of<ActivitySettingsCubit>(context);
final GlobalSettingsCubit globalSettingsCubit = final GlobalSettingsCubit globalSettingsCubit =
BlocProvider.of<GlobalSettingsCubit>(context); BlocProvider.of<GlobalSettingsCubit>(context);
final String currentValue = isGlobal final String currentValue = isGlobal
? globalSettingsCubit.getParameterValue(code) ? globalSettingsCubit.getParameterValue(code)
: gameSettingsCubit.getParameterValue(code); : activitySettingsCubit.getParameterValue(code);
final bool isSelected = (value == currentValue); final bool isSelected = (value == currentValue);
...@@ -119,12 +126,12 @@ class ParametersLayout extends StatelessWidget { ...@@ -119,12 +126,12 @@ class ParametersLayout extends StatelessWidget {
value: value, value: value,
isSelected: isSelected, isSelected: isSelected,
size: itemWidth, size: itemWidth,
gameSettings: gameSettingsState.settings, activitySettings: activitySettingsState.settings,
globalSettings: globalSettingsState.settings, globalSettings: globalSettingsState.settings,
onPressed: () { onPressed: () {
isGlobal isGlobal
? globalSettingsCubit.setParameterValue(code, value) ? globalSettingsCubit.setParameterValue(code, value)
: gameSettingsCubit.setParameterValue(code, value); : activitySettingsCubit.setParameterValue(code, value);
}, },
), ),
); );
......
import 'dart:math'; import 'dart:math';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/config/default_game_settings.dart'; import 'package:hangman/config/default_activity_settings.dart';
import 'package:hangman/models/settings/settings_game.dart'; import 'package:hangman/models/settings/settings_activity.dart';
import 'package:hangman/models/settings/settings_global.dart'; import 'package:hangman/models/settings/settings_global.dart';
class ParameterPainter extends CustomPainter { class ParameterPainter extends CustomPainter {
const ParameterPainter({ const ParameterPainter({
required this.code, required this.code,
required this.value, required this.value,
required this.gameSettings, required this.activitySettings,
required this.globalSettings, required this.globalSettings,
}); });
final String code; final String code;
final String value; final String value;
final GameSettings gameSettings; final ActivitySettings activitySettings;
final GlobalSettings globalSettings; final GlobalSettings globalSettings;
@override @override
...@@ -28,10 +27,10 @@ class ParameterPainter extends CustomPainter { ...@@ -28,10 +27,10 @@ class ParameterPainter extends CustomPainter {
// content // content
switch (code) { switch (code) {
case DefaultGameSettings.parameterCodeGameMode: case DefaultActivitySettings.parameterCodeGameMode:
paintGameModeParameterItem(canvas, canvasSize); paintGameModeParameterItem(canvas, canvasSize);
break; break;
case DefaultGameSettings.parameterCodeGameLevel: case DefaultActivitySettings.parameterCodeGameLevel:
paintGameLevelParameterItem(canvas, canvasSize); paintGameLevelParameterItem(canvas, canvasSize);
break; break;
default: default:
...@@ -84,10 +83,10 @@ class ParameterPainter extends CustomPainter { ...@@ -84,10 +83,10 @@ class ParameterPainter extends CustomPainter {
String text = ''; String text = '';
switch (value) { switch (value) {
case DefaultGameSettings.gameModeValueOnline: case DefaultActivitySettings.gameModeValueOnline:
text = '🌐'; text = '🌐';
break; break;
case DefaultGameSettings.gameModeValueOffline: case DefaultActivitySettings.gameModeValueOffline:
text = '📱'; text = '📱';
break; break;
default: default:
...@@ -129,10 +128,10 @@ class ParameterPainter extends CustomPainter { ...@@ -129,10 +128,10 @@ class ParameterPainter extends CustomPainter {
String text = ''; String text = '';
switch (value) { switch (value) {
case DefaultGameSettings.gameLevelValueEasy: case DefaultActivitySettings.gameLevelValueEasy:
text = '🧒'; text = '🧒';
break; break;
case DefaultGameSettings.gameLevelValueHard: case DefaultActivitySettings.gameLevelValueHard:
text = '🧑‍🎓'; text = '🧑‍🎓';
break; break;
default: default:
......
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/config/default_game_settings.dart'; import 'package:hangman/common/ui/parameters/parameter_painter.dart';
import 'package:hangman/config/default_activity_settings.dart';
import 'package:hangman/config/default_global_settings.dart'; import 'package:hangman/config/default_global_settings.dart';
import 'package:hangman/models/settings/settings_game.dart'; import 'package:hangman/models/settings/settings_activity.dart';
import 'package:hangman/models/settings/settings_global.dart'; import 'package:hangman/models/settings/settings_global.dart';
import 'package:hangman/ui/parameters/parameter_painter.dart';
class ParameterWidget extends StatelessWidget { class ParameterWidget extends StatelessWidget {
const ParameterWidget({ const ParameterWidget({
...@@ -15,7 +15,7 @@ class ParameterWidget extends StatelessWidget { ...@@ -15,7 +15,7 @@ class ParameterWidget extends StatelessWidget {
required this.value, required this.value,
required this.isSelected, required this.isSelected,
required this.size, required this.size,
required this.gameSettings, required this.activitySettings,
required this.globalSettings, required this.globalSettings,
required this.onPressed, required this.onPressed,
}); });
...@@ -24,7 +24,7 @@ class ParameterWidget extends StatelessWidget { ...@@ -24,7 +24,7 @@ class ParameterWidget extends StatelessWidget {
final String value; final String value;
final bool isSelected; final bool isSelected;
final double size; final double size;
final GameSettings gameSettings; final ActivitySettings activitySettings;
final GlobalSettings globalSettings; final GlobalSettings globalSettings;
final VoidCallback onPressed; final VoidCallback onPressed;
...@@ -38,10 +38,10 @@ class ParameterWidget extends StatelessWidget { ...@@ -38,10 +38,10 @@ class ParameterWidget extends StatelessWidget {
Widget content = const SizedBox.shrink(); Widget content = const SizedBox.shrink();
switch (code) { switch (code) {
case DefaultGameSettings.parameterCodeGameMode: case DefaultActivitySettings.parameterCodeGameMode:
content = getGameModeParameterItem(); content = getGameModeParameterItem();
break; break;
case DefaultGameSettings.parameterCodeGameLevel: case DefaultActivitySettings.parameterCodeGameLevel:
content = getGameLevelParameterItem(); content = getGameLevelParameterItem();
break; break;
case DefaultGlobalSettings.parameterCodeSkin: case DefaultGlobalSettings.parameterCodeSkin:
...@@ -88,7 +88,7 @@ class ParameterWidget extends StatelessWidget { ...@@ -88,7 +88,7 @@ class ParameterWidget extends StatelessWidget {
painter: ParameterPainter( painter: ParameterPainter(
code: code, code: code,
value: value, value: value,
gameSettings: gameSettings, activitySettings: activitySettings,
globalSettings: globalSettings, globalSettings: globalSettings,
), ),
isComplex: true, isComplex: true,
...@@ -100,10 +100,10 @@ class ParameterWidget extends StatelessWidget { ...@@ -100,10 +100,10 @@ class ParameterWidget extends StatelessWidget {
Color backgroundColor = Colors.grey; Color backgroundColor = Colors.grey;
switch (value) { switch (value) {
case DefaultGameSettings.gameLevelValueEasy: case DefaultActivitySettings.gameLevelValueEasy:
backgroundColor = Colors.green; backgroundColor = Colors.green;
break; break;
case DefaultGameSettings.gameLevelValueHard: case DefaultActivitySettings.gameLevelValueHard:
backgroundColor = Colors.orange; backgroundColor = Colors.orange;
break; break;
default: default:
...@@ -119,7 +119,7 @@ class ParameterWidget extends StatelessWidget { ...@@ -119,7 +119,7 @@ class ParameterWidget extends StatelessWidget {
painter: ParameterPainter( painter: ParameterPainter(
code: code, code: code,
value: value, value: value,
gameSettings: gameSettings, activitySettings: activitySettings,
globalSettings: globalSettings, globalSettings: globalSettings,
), ),
isComplex: true, isComplex: true,
......
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
class PageAbout extends StatelessWidget { class ScreenAbout extends StatelessWidget {
const PageAbout({super.key}); const ScreenAbout({super.key});
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
......
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/common/config/activity_page.dart';
import 'package:hangman/common/cubit/nav/nav_cubit_pages.dart';
class ScreenActivity extends StatelessWidget {
const ScreenActivity({super.key});
@override
Widget build(BuildContext context) {
return BlocBuilder<NavCubitPage, int>(
builder: (BuildContext context, int pageIndex) {
return ActivityPage.getWidget(pageIndex);
},
);
}
}
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
class PageSettings extends StatelessWidget { class ScreenSettings extends StatelessWidget {
const PageSettings({super.key}); const ScreenSettings({super.key});
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
......
class ApplicationConfig {
static const String appTitle = 'Hangman';
}
import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
class DefaultGameSettings { class DefaultActivitySettings {
// available game parameters codes // available game parameters codes
static const String parameterCodeGameMode = 'gameMode'; static const String parameterCodeGameMode = 'gameMode';
static const String parameterCodeGameLevel = 'gameLevel'; static const String parameterCodeGameLevel = 'gameLevel';
...@@ -33,9 +33,9 @@ class DefaultGameSettings { ...@@ -33,9 +33,9 @@ class DefaultGameSettings {
static List<String> getAvailableValues(String parameterCode) { static List<String> getAvailableValues(String parameterCode) {
switch (parameterCode) { switch (parameterCode) {
case parameterCodeGameMode: case parameterCodeGameMode:
return DefaultGameSettings.allowedGameModeValues; return DefaultActivitySettings.allowedGameModeValues;
case parameterCodeGameLevel: case parameterCodeGameLevel:
return DefaultGameSettings.allowedGameLevelValues; return DefaultActivitySettings.allowedGameLevelValues;
} }
printlog('Did not find any available value for game parameter "$parameterCode".'); printlog('Did not find any available value for game parameter "$parameterCode".');
......
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/data/fetch_data_helper.dart';
import 'package:hangman/models/activity/activity.dart';
import 'package:hangman/models/activity/picked_word.dart';
import 'package:hangman/models/settings/settings_activity.dart';
import 'package:hangman/models/settings/settings_global.dart';
part 'activity_state.dart';
class ActivityCubit extends HydratedCubit<ActivityState> {
ActivityCubit()
: super(ActivityState(
currentActivity: Activity.createNull(),
));
void updateState(Activity activity) {
emit(ActivityState(
currentActivity: activity,
));
}
void refresh() {
final Activity activity = Activity(
// Settings
activitySettings: state.currentActivity.activitySettings,
globalSettings: state.currentActivity.globalSettings,
// State
isRunning: state.currentActivity.isRunning,
isStarted: state.currentActivity.isStarted,
isFinished: state.currentActivity.isFinished,
animationInProgress: state.currentActivity.animationInProgress,
gettingSecretWord: state.currentActivity.gettingSecretWord,
// Base data
secretWord: state.currentActivity.secretWord,
clue: state.currentActivity.clue,
// Game data
hiddenWord: state.currentActivity.hiddenWord,
usedLetters: state.currentActivity.usedLetters,
errorsCount: state.currentActivity.errorsCount,
isClueDisplayed: state.currentActivity.isClueDisplayed,
);
// game.dump();
updateState(activity);
}
void startNewActivity({
required ActivitySettings activitySettings,
required GlobalSettings globalSettings,
}) {
final Activity newActivity = Activity.createNew(
// Settings
activitySettings: activitySettings,
globalSettings: globalSettings,
);
updateState(newActivity);
refresh();
FetchDataHelper().pickRandomWord(activitySettings).then((PickedWord pickedWord) {
state.currentActivity.gettingSecretWord = false;
state.currentActivity.secretWord = pickedWord.word;
state.currentActivity.clue = pickedWord.clue;
state.currentActivity.hiddenWord =
List<String>.generate(pickedWord.word.length, (i) => '_');
state.currentActivity.dump();
refresh();
});
}
void quitActivity() {
state.currentActivity.isRunning = false;
refresh();
}
void resumeSavedActivity() {
state.currentActivity.isRunning = true;
refresh();
}
void deleteSavedActivity() {
state.currentActivity.isRunning = false;
state.currentActivity.isFinished = true;
refresh();
}
void submitLetter(String key) {
if (!state.currentActivity.usedLetters.contains(key)) {
updateUsedLetters(key);
if (state.currentActivity.secretWord.contains(key)) {
for (int index = 0; index < state.currentActivity.secretWord.length; index++) {
if (key == state.currentActivity.secretWord[index]) {
updateHiddenWord(index, key);
}
}
} else {
incrementErrorsCount();
}
}
if ((state.currentActivity.hiddenWordAsString == state.currentActivity.secretWord) ||
(state.currentActivity.errorsCount == 8)) {
state.currentActivity.isFinished = true;
}
refresh();
}
void updateUsedLetters(String key) {
state.currentActivity.usedLetters.add(key);
refresh();
}
void updateHiddenWord(int index, String letter) {
state.currentActivity.hiddenWord[index] = letter;
refresh();
}
void incrementErrorsCount() {
state.currentActivity.errorsCount++;
refresh();
}
void toggleClueDisplay() {
state.currentActivity.isClueDisplayed = !state.currentActivity.isClueDisplayed;
refresh();
}
@override
ActivityState? fromJson(Map<String, dynamic> json) {
final Activity currentActivity = json['currentActivity'] as Activity;
return ActivityState(
currentActivity: currentActivity,
);
}
@override
Map<String, dynamic>? toJson(ActivityState state) {
return <String, dynamic>{
'currentActivity': state.currentActivity.toJson(),
};
}
}
part of 'game_cubit.dart'; part of 'activity_cubit.dart';
@immutable @immutable
class GameState extends Equatable { class ActivityState extends Equatable {
const GameState({ const ActivityState({
required this.currentGame, required this.currentActivity,
}); });
final Game currentGame; final Activity currentActivity;
@override @override
List<dynamic> get props => <dynamic>[ List<dynamic> get props => <dynamic>[
currentGame, currentActivity,
]; ];
} }
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
import 'package:hangman/data/fetch_data_helper.dart';
import 'package:hangman/models/game/game.dart';
import 'package:hangman/models/game/picked_word.dart';
import 'package:hangman/models/settings/settings_game.dart';
import 'package:hangman/models/settings/settings_global.dart';
part 'game_state.dart';
class GameCubit extends HydratedCubit<GameState> {
GameCubit()
: super(GameState(
currentGame: Game.createNull(),
));
void updateState(Game game) {
emit(GameState(
currentGame: game,
));
}
void refresh() {
final Game game = Game(
// Settings
gameSettings: state.currentGame.gameSettings,
globalSettings: state.currentGame.globalSettings,
// State
isRunning: state.currentGame.isRunning,
isStarted: state.currentGame.isStarted,
isFinished: state.currentGame.isFinished,
animationInProgress: state.currentGame.animationInProgress,
gettingSecretWord: state.currentGame.gettingSecretWord,
// Base data
secretWord: state.currentGame.secretWord,
clue: state.currentGame.clue,
// Game data
hiddenWord: state.currentGame.hiddenWord,
usedLetters: state.currentGame.usedLetters,
errorsCount: state.currentGame.errorsCount,
isClueDisplayed: state.currentGame.isClueDisplayed,
);
// game.dump();
updateState(game);
}
void startNewGame({
required GameSettings gameSettings,
required GlobalSettings globalSettings,
}) {
final Game newGame = Game.createNew(
// Settings
gameSettings: gameSettings,
globalSettings: globalSettings,
);
updateState(newGame);
refresh();
FetchDataHelper().pickRandomWord(gameSettings).then((PickedWord pickedWord) {
state.currentGame.gettingSecretWord = false;
state.currentGame.secretWord = pickedWord.word;
state.currentGame.clue = pickedWord.clue;
state.currentGame.hiddenWord = List<String>.generate(pickedWord.word.length, (i) => '_');
state.currentGame.dump();
refresh();
});
}
void quitGame() {
state.currentGame.isRunning = false;
refresh();
}
void resumeSavedGame() {
state.currentGame.isRunning = true;
refresh();
}
void deleteSavedGame() {
state.currentGame.isRunning = false;
state.currentGame.isFinished = true;
refresh();
}
void submitLetter(String key) {
if (!state.currentGame.usedLetters.contains(key)) {
updateUsedLetters(key);
if (state.currentGame.secretWord.contains(key)) {
for (int index = 0; index < state.currentGame.secretWord.length; index++) {
if (key == state.currentGame.secretWord[index]) {
updateHiddenWord(index, key);
}
}
} else {
incrementErrorsCount();
}
}
if ((state.currentGame.hiddenWordAsString == state.currentGame.secretWord) ||
(state.currentGame.errorsCount == 8)) {
state.currentGame.isFinished = true;
}
refresh();
}
void updateUsedLetters(String key) {
state.currentGame.usedLetters.add(key);
refresh();
}
void updateHiddenWord(int index, String letter) {
state.currentGame.hiddenWord[index] = letter;
refresh();
}
void incrementErrorsCount() {
state.currentGame.errorsCount++;
refresh();
}
void toggleClueDisplay() {
state.currentGame.isClueDisplayed = !state.currentGame.isClueDisplayed;
refresh();
}
@override
GameState? fromJson(Map<String, dynamic> json) {
final Game currentGame = json['currentGame'] as Game;
return GameState(
currentGame: currentGame,
);
}
@override
Map<String, dynamic>? toJson(GameState state) {
return <String, dynamic>{
'currentGame': state.currentGame.toJson(),
};
}
}
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