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parameter_painter.dart
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Benoît Harrault authoredBenoît Harrault authored
parameter_painter.dart 4.01 KiB
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:hangman/config/default_game_settings.dart';
import 'package:hangman/models/settings/settings_game.dart';
import 'package:hangman/models/settings/settings_global.dart';
import 'package:hangman/utils/tools.dart';
class ParameterPainter extends CustomPainter {
const ParameterPainter({
required this.code,
required this.value,
required this.gameSettings,
required this.globalSettings,
});
final String code;
final String value;
final GameSettings gameSettings;
final GlobalSettings globalSettings;
@override
void paint(Canvas canvas, Size size) {
// force square
final double canvasSize = min(size.width, size.height);
// content
switch (code) {
case DefaultGameSettings.parameterCodeGameMode:
paintGameModeParameterItem(canvas, canvasSize);
break;
case DefaultGameSettings.parameterCodeGameLevel:
paintGameLevelParameterItem(canvas, canvasSize);
break;
default:
printlog('Unknown parameter: $code/$value');
paintUnknownParameterItem(canvas, canvasSize);
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
// "unknown" parameter -> simple block with text
void paintUnknownParameterItem(
final Canvas canvas,
final double size,
) {
final paint = Paint();
paint.strokeJoin = StrokeJoin.round;
paint.strokeWidth = 3;
final textSpan = TextSpan(
text: '$code\n$value',
style: const TextStyle(
color: Colors.black,
fontSize: 18,
fontWeight: FontWeight.bold,
),
);
final textPainter = TextPainter(
text: textSpan,
textDirection: TextDirection.ltr,
textAlign: TextAlign.center,
);
textPainter.layout();
textPainter.paint(
canvas,
Offset(
(size - textPainter.width) * 0.5,
(size - textPainter.height) * 0.5,
),
);
}
void paintGameModeParameterItem(
final Canvas canvas,
final double size,
) {
String text = '';
switch (value) {
case DefaultGameSettings.gameModeValueOnline:
text = '🌐';
break;
case DefaultGameSettings.gameModeValueOffline:
text = '📱';
break;
default:
printlog('Wrong value for gameMode parameter value: $value');
}
final paint = Paint();
paint.strokeJoin = StrokeJoin.round;
paint.strokeWidth = 3 / 100 * size;
// centered text value
final textSpan = TextSpan(
text: text,
style: TextStyle(
color: Colors.black,
fontSize: size / 2,
fontWeight: FontWeight.bold,
),
);
final textPainter = TextPainter(
text: textSpan,
textDirection: TextDirection.ltr,
textAlign: TextAlign.center,
);
textPainter.layout();
textPainter.paint(
canvas,
Offset(
(size - textPainter.width) * 0.5,
(size - textPainter.height) * 0.5,
),
);
}
void paintGameLevelParameterItem(
final Canvas canvas,
final double size,
) {
String text = '';
switch (value) {
case DefaultGameSettings.gameLevelValueEasy:
text = '🧒';
break;
case DefaultGameSettings.gameLevelValueHard:
text = '🧑🎓';
break;
default:
printlog('Wrong value for gameLevel parameter value: $value');
}
final paint = Paint();
paint.strokeJoin = StrokeJoin.round;
paint.strokeWidth = 3 / 100 * size;
// centered text value
final textSpan = TextSpan(
text: text,
style: TextStyle(
color: Colors.black,
fontSize: size / 2,
fontWeight: FontWeight.bold,
),
);
final textPainter = TextPainter(
text: textSpan,
textDirection: TextDirection.ltr,
textAlign: TextAlign.center,
);
textPainter.layout();
textPainter.paint(
canvas,
Offset(
(size - textPainter.width) * 0.5,
(size - textPainter.height) * 0.5,
),
);
}
}