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27 results

game.dart

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  • game.dart 4.63 KiB
    import 'package:flutter/material.dart';
    import 'package:provider/provider.dart';
    
    import '../provider/data.dart';
    import '../utils/constants.dart';
    import '../utils/random_pick.dart';
    import '../widgets/letters.dart';
    
    class Game extends StatelessWidget {
      const Game({super.key});
    
      static const String id = 'game';
    
      Future<void> pickWord(BuildContext context, Data myProvider) async {
        myProvider.searching = true;
        RandomPick randompick;
        int attempts = 0;
        do {
          randompick = RandomPick(myProvider.levelPref);
          await randompick.init();
          if (randompick.word != '') {
            myProvider.updateSecretWord = randompick.word;
            myProvider.resetSuccessAndErrors();
            myProvider.resetUsedLetters();
            if (myProvider.levelPref == defaultLevel) {
              myProvider.updateClue = randompick.clue;
            }
            myProvider.searching = false;
            break;
          }
          attempts++;
        } while (attempts < 3);
      }
    
      @override
      Widget build(BuildContext context) {
        Orientation orientation = MediaQuery.of(context).orientation;
        Data myProvider = Provider.of<Data>(context);
    
        return Scaffold(
          backgroundColor: const Color(board),
          floatingActionButton: myProvider.levelPref == defaultLevel
              ? FloatingActionButton(
                  foregroundColor: Colors.white,
                  backgroundColor: Colors.transparent,
                  elevation: 0.0,
                  onPressed: () {
                    showDialog(
                      context: context,
                      builder: (context) {
                        return AlertDialog(
                          title: const Text('Indice'),
                          content: Text(myProvider.clue),
                          actions: <Widget>[
                            TextButton(
                              child: const Text('Revenir au jeu'),
                              onPressed: () => Navigator.of(context).pop(),
                            )
                          ],
                        );
                      },
                    );
                  },
                  child: const Icon(Icons.help_outline),
                )
              : null,
          floatingActionButtonLocation: orientation == Orientation.portrait
              ? FloatingActionButtonLocation.endTop
              : FloatingActionButtonLocation.centerTop,
          body: orientation == Orientation.portrait