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27 results

default_global_settings.dart

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  • main.dart 3.12 KiB
    import 'dart:io';
    
    import 'package:flutter/material.dart';
    import 'package:flutter/services.dart';
    import 'package:flutter_custom_toolbox/flutter_toolbox.dart';
    
    import 'package:wordguessing/config/default_game_settings.dart';
    import 'package:wordguessing/cubit/game_cubit.dart';
    import 'package:wordguessing/cubit/nav_cubit.dart';
    import 'package:wordguessing/cubit/settings_game_cubit.dart';
    import 'package:wordguessing/cubit/settings_global_cubit.dart';
    import 'package:wordguessing/cubit/theme_cubit.dart';
    import 'package:wordguessing/ui/skeleton.dart';
    
    void main() async {
      // Initialize packages
      WidgetsFlutterBinding.ensureInitialized();
      await EasyLocalization.ensureInitialized();
      final Directory tmpDir = await getTemporaryDirectory();
      Hive.init(tmpDir.toString());
      HydratedBloc.storage = await HydratedStorage.build(
        storageDirectory: tmpDir,
      );
    
      SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp])
          .then((value) => runApp(EasyLocalization(
                path: 'assets/translations',
                supportedLocales: const <Locale>[
                  Locale('en'),
                  Locale('fr'),
                ],
                fallbackLocale: const Locale('en'),
                useFallbackTranslations: true,
                child: const MyApp(),
              )));
    }
    
    class MyApp extends StatelessWidget {
      const MyApp({super.key});
    
      @override
      Widget build(BuildContext context) {
        final List<String> assets = getImagesAssets();
        for (String asset in assets) {
          precacheImage(AssetImage(asset), context);
        }
    
        return MultiBlocProvider(
          providers: [
            BlocProvider<NavCubit>(create: (context) => NavCubit()),
            BlocProvider<ThemeCubit>(create: (context) => ThemeCubit()),
            BlocProvider<GameCubit>(create: (context) => GameCubit()),
            BlocProvider<GlobalSettingsCubit>(create: (context) => GlobalSettingsCubit()),
            BlocProvider<GameSettingsCubit>(create: (context) => GameSettingsCubit()),
          ],
          child: BlocBuilder<ThemeCubit, ThemeModeState>(
            builder: (BuildContext context, ThemeModeState state) {
              return MaterialApp(
                title: 'Jeux de mots et lettres',
                home: const SkeletonScreen(),
    
                // Theme stuff
                theme: lightTheme,
                darkTheme: darkTheme,
                themeMode: state.themeMode,
    
                // Localization stuff
                localizationsDelegates: context.localizationDelegates,
                supportedLocales: context.supportedLocales,
                locale: context.locale,
                debugShowCheckedModeBanner: false,
              );
            },
          ),
        );
      }
    
      List<String> getImagesAssets() {
        final List<String> assets = [];
    
        final List<String> gameImages = [
          'button_back',
          'button_delete_saved_game',
          'button_resume_game',
          'button_start',
          'game_fail',
          'game_win',
          'placeholder',
        ];
    
        for (String gameType in DefaultGameSettings.allowedGameTypeValues) {
          gameImages.add('${DefaultGameSettings.parameterCodeGameType}_$gameType');
        }
    
        for (String image in gameImages) {
          assets.add('assets/ui/$image.png');
        }
    
        return assets;
      }
    }