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Commit c555fac8 authored by Benoît Harrault's avatar Benoît Harrault
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First minimal release

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
/pubspec.lock
**/doc/api/
.dart_tool/
build/
.flutter-plugins
.flutter-plugins-dependencies
image: ghcr.io/cirruslabs/flutter:latest
stages:
- build-debug
- release
android:build-debug:
stage: build-debug
except:
- tags
- master
script:
# Check flutter package
- VERSION_NAME="$(grep '^version:' pubspec.yaml | cut -d' ' -f2)"
- echo "${VERSION_NAME}"
- TAG_NAME="${VERSION_NAME}"
- echo "${TAG_NAME}"
- >
if [ $(git tag -l "${TAG_NAME}") ]; then
echo "Tag ${TAG_NAME} already exists."
exit 1
fi
- flutter clean
- flutter packages get
- flutter pub publish --dry-run
interruptible: true
application:release:
stage: release
image:
name: alpine/git
entrypoint: [""]
only:
- master
except:
- tags
dependencies:
- android:build-debug
script:
- apk --no-cache add curl
- git config user.email "${GITLAB_USER_EMAIL}"
- git config user.name "${GITLAB_USER_NAME}"
- git remote set-url origin https://oauth2:${GITLAB_ACCESS_TOKEN}@${CI_SERVER_HOST}/${CI_PROJECT_PATH}
- VERSION_NAME="$(grep '^version:' pubspec.yaml | cut -d' ' -f2)"
- echo "${VERSION_NAME}"
- TAG_NAME="${VERSION_NAME}"
- echo "${TAG_NAME}"
- >
if [ $(git tag -l "${TAG_NAME}") ]; then
echo "Tag ${TAG_NAME} already exists."
exit 1
else
git tag -a "${TAG_NAME}" -m "Release ${VERSION_NAME}"
git push origin "${TAG_NAME}"
curl --silent -d "{\"token\": \"${JABBER_NOTIFICATION_TOKEN}\", \"message\": \"New tag for ${CI_PROJECT_PATH}: ${TAG_NAME}\"}" -H "Content-Type: application/json" -X POST ${JABBER_NOTIFICATION_URL}
fi
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "2663184aa79047d0a33a14a3b607954f8fdd8730"
channel: "stable"
project_type: package
## 0.0.1
* First release:
* Minimal tools, widgets and assets.
TODO: Add your license here.
# flutter-toolbox
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://git.harrault.fr/android/flutter-toolbox.git
git branch -M master
git push -uf origin master
```
## Integrate with your tools
- [ ] [Set up project integrations](https://git.harrault.fr/android/flutter-toolbox/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
include: package:flutter_lints/flutter.yaml
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
File added
File added
File added
File added
library;
export 'utils/tools.dart' show printlog;
export 'widgets/headers.dart' show AppHeader;
export 'widgets/headers.dart' show AppTitle;
export 'widgets/outlined_text_widget.dart' show OutlinedText;
export 'widgets/show_debug.dart' show ShowDebugWidget;
export 'widgets/show_error.dart' show ShowErrorWidget;
export 'widgets/styled_button.dart' show StyledButton;
export 'widgets/styled_container.dart' show StyledContainer;
import 'package:flutter/material.dart';
/// Colors from Tailwind CSS (v3.0) - June 2022
///
/// https://tailwindcss.com/docs/customizing-colors
const int _primaryColor = 0xFF6366F1;
const MaterialColor primarySwatch = MaterialColor(_primaryColor, <int, Color>{
50: Color(0xFFEEF2FF), // indigo-50
100: Color(0xFFE0E7FF), // indigo-100
200: Color(0xFFC7D2FE), // indigo-200
300: Color(0xFFA5B4FC), // indigo-300
400: Color(0xFF818CF8), // indigo-400
500: Color(_primaryColor), // indigo-500
600: Color(0xFF4F46E5), // indigo-600
700: Color(0xFF4338CA), // indigo-700
800: Color(0xFF3730A3), // indigo-800
900: Color(0xFF312E81), // indigo-900
});
const int _textColor = 0xFF64748B;
const MaterialColor textSwatch = MaterialColor(_textColor, <int, Color>{
50: Color(0xFFF8FAFC), // slate-50
100: Color(0xFFF1F5F9), // slate-100
200: Color(0xFFE2E8F0), // slate-200
300: Color(0xFFCBD5E1), // slate-300
400: Color(0xFF94A3B8), // slate-400
500: Color(_textColor), // slate-500
600: Color(0xFF475569), // slate-600
700: Color(0xFF334155), // slate-700
800: Color(0xFF1E293B), // slate-800
900: Color(0xFF0F172A), // slate-900
});
const Color errorColor = Color(0xFFDC2626); // red-600
final ColorScheme lightColorScheme = ColorScheme.light(
primary: primarySwatch.shade500,
secondary: primarySwatch.shade500,
onSecondary: Colors.white,
error: errorColor,
onSurface: textSwatch.shade500,
surface: textSwatch.shade50,
surfaceContainerHighest: Colors.white,
shadow: textSwatch.shade900.withOpacity(.1),
);
final ColorScheme darkColorScheme = ColorScheme.dark(
primary: primarySwatch.shade500,
secondary: primarySwatch.shade500,
onSecondary: Colors.white,
error: errorColor,
onSurface: textSwatch.shade300,
surface: const Color(0xFF262630),
surfaceContainerHighest: const Color(0xFF282832),
shadow: textSwatch.shade900.withOpacity(.2),
);
final ThemeData lightTheme = ThemeData(
colorScheme: lightColorScheme,
fontFamily: 'Nunito',
textTheme: TextTheme(
displayLarge: TextStyle(
color: textSwatch.shade700,
fontFamily: 'Nunito',
),
displayMedium: TextStyle(
color: textSwatch.shade600,
fontFamily: 'Nunito',
),
displaySmall: TextStyle(
color: textSwatch.shade500,
fontFamily: 'Nunito',
),
headlineLarge: TextStyle(
color: textSwatch.shade700,
fontFamily: 'Nunito',
),
headlineMedium: TextStyle(
color: textSwatch.shade600,
fontFamily: 'Nunito',
),
headlineSmall: TextStyle(
color: textSwatch.shade500,
fontFamily: 'Nunito',
),
titleLarge: TextStyle(
color: textSwatch.shade700,
fontFamily: 'Nunito',
),
titleMedium: TextStyle(
color: textSwatch.shade600,
fontFamily: 'Nunito',
),
titleSmall: TextStyle(
color: textSwatch.shade500,
fontFamily: 'Nunito',
),
bodyLarge: TextStyle(
color: textSwatch.shade700,
fontFamily: 'Nunito',
),
bodyMedium: TextStyle(
color: textSwatch.shade600,
fontFamily: 'Nunito',
),
bodySmall: TextStyle(
color: textSwatch.shade500,
fontFamily: 'Nunito',
),
labelLarge: TextStyle(
color: textSwatch.shade700,
fontFamily: 'Nunito',
),
labelMedium: TextStyle(
color: textSwatch.shade600,
fontFamily: 'Nunito',
),
labelSmall: TextStyle(
color: textSwatch.shade500,
fontFamily: 'Nunito',
),
),
);
final ThemeData darkTheme = lightTheme.copyWith(
colorScheme: darkColorScheme,
textTheme: TextTheme(
displayLarge: TextStyle(
color: textSwatch.shade200,
fontFamily: 'Nunito',
),
displayMedium: TextStyle(
color: textSwatch.shade300,
fontFamily: 'Nunito',
),
displaySmall: TextStyle(
color: textSwatch.shade400,
fontFamily: 'Nunito',
),
headlineLarge: TextStyle(
color: textSwatch.shade200,
fontFamily: 'Nunito',
),
headlineMedium: TextStyle(
color: textSwatch.shade300,
fontFamily: 'Nunito',
),
headlineSmall: TextStyle(
color: textSwatch.shade400,
fontFamily: 'Nunito',
),
titleLarge: TextStyle(
color: textSwatch.shade200,
fontFamily: 'Nunito',
),
titleMedium: TextStyle(
color: textSwatch.shade300,
fontFamily: 'Nunito',
),
titleSmall: TextStyle(
color: textSwatch.shade400,
fontFamily: 'Nunito',
),
bodyLarge: TextStyle(
color: textSwatch.shade200,
fontFamily: 'Nunito',
),
bodyMedium: TextStyle(
color: textSwatch.shade300,
fontFamily: 'Nunito',
),
bodySmall: TextStyle(
color: textSwatch.shade400,
fontFamily: 'Nunito',
),
labelLarge: TextStyle(
color: textSwatch.shade200,
fontFamily: 'Nunito',
),
labelMedium: TextStyle(
color: textSwatch.shade300,
fontFamily: 'Nunito',
),
labelSmall: TextStyle(
color: textSwatch.shade400,
fontFamily: 'Nunito',
),
),
);
final ThemeData appTheme = darkTheme;
import 'dart:ui';
extension ColorExtension on Color {
Color darken([int percent = 40]) {
assert(1 <= percent && percent <= 100);
final value = 1 - percent / 100;
return Color.fromARGB(
alpha,
(red * value).round(),
(green * value).round(),
(blue * value).round(),
);
}
Color lighten([int percent = 40]) {
assert(1 <= percent && percent <= 100);
final value = percent / 100;
return Color.fromARGB(
alpha,
(red + ((255 - red) * value)).round(),
(green + ((255 - green) * value)).round(),
(blue + ((255 - blue) * value)).round(),
);
}
Color avg(Color other) {
final red = (this.red + other.red) ~/ 2;
final green = (this.green + other.green) ~/ 2;
final blue = (this.blue + other.blue) ~/ 2;
final alpha = (this.alpha + other.alpha) ~/ 2;
return Color.fromARGB(alpha, red, green, blue);
}
}
import 'package:flutter/foundation.dart';
void printlog(String message) {
if (!kReleaseMode) {
debugPrint(message);
}
}
import 'package:easy_localization/easy_localization.dart';
import 'package:flutter/material.dart';
class AppHeader extends StatelessWidget {
const AppHeader({super.key, required this.text});
final String text;
@override
Widget build(BuildContext context) {
return Text(
tr(text),
textAlign: TextAlign.start,
style: Theme.of(context).textTheme.headlineMedium!.apply(fontWeightDelta: 2),
);
}
}
class AppTitle extends StatelessWidget {
const AppTitle({super.key, required this.text});
final String text;
@override
Widget build(BuildContext context) {
return Text(
tr(text),
textAlign: TextAlign.start,
style: Theme.of(context).textTheme.titleLarge!.apply(fontWeightDelta: 2),
);
}
}
import 'package:flutter/material.dart';
import 'package:flutter_custom_toolbox/utils/color_extensions.dart';
class OutlinedText extends StatelessWidget {
const OutlinedText({
super.key,
required this.text,
required this.fontSize,
required this.textColor,
this.outlineColor,
});
final String text;
final double fontSize;
final Color textColor;
final Color? outlineColor;
@override
Widget build(BuildContext context) {
final double delta = fontSize / 30;
return Text(
text,
style: TextStyle(
inherit: true,
fontSize: fontSize,
fontWeight: FontWeight.w600,
color: textColor,
shadows: [
Shadow(
offset: Offset(-delta, -delta),
color: outlineColor ?? textColor.darken(),
),
Shadow(
offset: Offset(delta, -delta),
color: outlineColor ?? textColor.darken(),
),
Shadow(
offset: Offset(delta, delta),
color: outlineColor ?? textColor.darken(),
),
Shadow(
offset: Offset(-delta, delta),
color: outlineColor ?? textColor.darken(),
),
],
),
);
}
}
import 'package:flutter/material.dart';
class ShowDebugWidget extends StatelessWidget {
const ShowDebugWidget({
super.key,
required this.content,
});
final String content;
@override
Widget build(BuildContext context) {
return Container(
decoration: BoxDecoration(
color: Colors.red,
border: Border.all(
color: Colors.grey,
width: 2,
),
),
child: Padding(
padding: const EdgeInsets.all(5),
child: Text(
content,
textAlign: TextAlign.start,
style: const TextStyle(fontSize: 13),
),
),
);
}
}
import 'package:easy_localization/easy_localization.dart';
import 'package:flutter/material.dart';
class ShowErrorWidget extends StatelessWidget {
const ShowErrorWidget({super.key, required this.message});
final String message;
@override
Widget build(BuildContext context) {
return Text(
'⚠️ ${tr(message)}',
textAlign: TextAlign.start,
style: const TextStyle(color: Colors.red),
);
}
}
import 'package:flutter/material.dart';
import 'package:auto_size_text/auto_size_text.dart';
import 'package:flutter_custom_toolbox/utils/color_extensions.dart';
class StyledButton extends StatelessWidget {
const StyledButton({
super.key,
required this.color,
required this.onPressed,
this.onLongPress,
required this.child,
});
final Color color;
final VoidCallback? onPressed;
final VoidCallback? onLongPress;
final Widget child;
factory StyledButton.text({
Key? key,
required VoidCallback? onPressed,
VoidCallback? onLongPress,
required String caption,
required Color color,
}) {
final Widget captionWidget = AutoSizeText(
caption,
maxLines: 1,
style: TextStyle(
inherit: true,
fontWeight: FontWeight.w900,
color: color.darken(60),
shadows: [
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(2, 2),
),
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(2, -2),
),
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(-2, 2),
),
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(-2, -2),
),
],
),
);
return StyledButton(
color: color,
onPressed: onPressed,
onLongPress: onLongPress,
child: captionWidget,
);
}
factory StyledButton.icon({
Key? key,
required VoidCallback? onPressed,
VoidCallback? onLongPress,
required Icon icon,
required Color color,
required double iconSize,
}) {
return StyledButton(
color: color,
onPressed: onPressed,
onLongPress: onLongPress,
child: Icon(
icon.icon,
color: icon.color ?? color.darken(60),
size: iconSize,
shadows: [
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(2, 2),
),
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(2, -2),
),
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(-2, 2),
),
Shadow(
blurRadius: 5.0,
color: color.lighten(60),
offset: const Offset(-2, -2),
),
],
),
);
}
@override
Widget build(BuildContext context) {
const double borderWidth = 4;
final Color borderColor = color.darken(40);
const double borderRadius = 10;
return Container(
margin: const EdgeInsets.all(2),
padding: const EdgeInsets.all(2),
decoration: BoxDecoration(
color: color,
border: Border.all(
color: borderColor,
width: borderWidth,
),
borderRadius: BorderRadius.circular(borderRadius),
),
child: CustomPaint(
painter: StyledButtonPainter(
baseColor: color,
),
child: MaterialButton(
onPressed: onPressed,
onLongPress: onLongPress,
padding: const EdgeInsets.all(8),
materialTapTargetSize: MaterialTapTargetSize.shrinkWrap,
minWidth: 40,
child: child,
),
),
);
}
}
class StyledButtonPainter extends CustomPainter {
StyledButtonPainter({
required this.baseColor,
});
final Color baseColor;
@override
void paint(Canvas canvas, Size size) {
final Color lightColor = baseColor.lighten(20);
final Color darkColor = baseColor.darken(20);
final Paint paint = Paint()..style = PaintingStyle.fill;
const double cornerRadius = 6;
Path topPath = Path()
..moveTo(cornerRadius, 0)
..lineTo(size.width - cornerRadius, 0)
..arcToPoint(
Offset(size.width, cornerRadius),
radius: const Radius.circular(cornerRadius),
)
..lineTo(size.width, size.height * .35)
..quadraticBezierTo(
size.width * .4,
size.height * .1,
0,
size.height * .3,
)
..lineTo(0, cornerRadius)
..arcToPoint(
const Offset(cornerRadius, 0),
radius: const Radius.circular(cornerRadius),
);
Path bottomPath = Path()
..moveTo(cornerRadius, size.height)
..lineTo(size.width - cornerRadius, size.height)
..arcToPoint(
Offset(size.width, size.height - cornerRadius),
radius: const Radius.circular(cornerRadius),
clockwise: false,
)
..lineTo(size.width, size.height * .7)
..quadraticBezierTo(
size.width * .6,
size.height * .9,
0,
size.height * .7,
)
..lineTo(0, size.height - cornerRadius)
..arcToPoint(
Offset(cornerRadius, size.height),
radius: const Radius.circular(cornerRadius),
clockwise: false,
);
paint.color = lightColor;
canvas.drawPath(topPath, paint);
paint.color = darkColor;
canvas.drawPath(bottomPath, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
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