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.editorconfig

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  • game_board.dart 3.73 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:awale/cubit/game_cubit.dart';
    import 'package:awale/models/game/game.dart';
    import 'package:awale/ui/widgets/game/game_house.dart';
    import 'package:awale/ui/widgets/game/game_player.dart';
    import 'package:awale/ui/widgets/game/game_score.dart';
    
    class GameBoardWidget extends StatelessWidget {
      const GameBoardWidget({super.key});
    
      @override
      Widget build(BuildContext context) {
        return Center(
          child: BlocBuilder<GameCubit, GameState>(
            builder: (BuildContext context, GameState gameState) {
              final Game currentGame = gameState.currentGame;
              final Color borderColor = Theme.of(context).colorScheme.onSurface;
    
              Widget getHouseContent(int cellIndex) {
                final bool isTapAllowed = currentGame.isCurrentPlayerHouse(cellIndex);
    
                return GestureDetector(
                  onTap: () {
                    if (isTapAllowed && !currentGame.animationInProgress) {
                      BlocProvider.of<GameCubit>(context).tapOnCell(cellIndex);
                    }
                  },
                  child: GameHouseWidget(
                    seedsCount: currentGame.board.cells[cellIndex],
                    active: isTapAllowed,
                  ),
                );
              }
    
              return Row(
                mainAxisAlignment: MainAxisAlignment.spaceBetween,
                crossAxisAlignment: CrossAxisAlignment.center,
                children: [
                  GamePlayerWidget(
                    active: currentGame.currentPlayer == 0,
                  ),
                  Container(
                    margin: const EdgeInsets.all(2),
                    padding: const EdgeInsets.all(2),
                    decoration: BoxDecoration(
                      color: borderColor,
                      borderRadius: BorderRadius.circular(2),
                      border: Border.all(
                        color: borderColor,
                        width: 2,
                      ),
                    ),
                    child: Column(
                      mainAxisAlignment: MainAxisAlignment.spaceBetween,
                      crossAxisAlignment: CrossAxisAlignment.center,
                      children: [
                        GameScoreWidget(
                          score: currentGame.scores[0],
                        ),
                        Table(
                          defaultColumnWidth: const IntrinsicColumnWidth(),
                          children: [
                            TableRow(children: [
                              getHouseContent(0),
                              getHouseContent(11),
                            ]),
                            TableRow(children: [
                              getHouseContent(1),