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page_settings.dart

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  • game_end.dart 2.53 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:awale/cubit/game_cubit.dart';
    import 'package:awale/models/game/game.dart';
    import 'package:awale/ui/widgets/actions/button_game_quit.dart';
    
    class GameEndWidget extends StatelessWidget {
      const GameEndWidget({
        super.key,
        required this.playerIndex,
        required this.widgetSize,
      });
    
      final int playerIndex;
      final double widgetSize;
    
      @override
      Widget build(BuildContext context) {
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
    
            final String playerImageAsset =
                currentGame.scores[playerIndex] == currentGame.scores[1 - playerIndex]
                    ? 'assets/ui/game_draw.png'
                    : (currentGame.scores[playerIndex] > currentGame.scores[1 - playerIndex]
                        ? 'assets/ui/game_win.png'
                        : 'assets/ui/game_fail.png');
    
            final Image playerImage = Image(
              image: AssetImage(playerImageAsset),
              fit: BoxFit.fill,
              height: widgetSize,
            );
    
            return RotatedBox(
              quarterTurns: 1 + 2 * playerIndex,
              child: Container(
                margin: const EdgeInsets.all(2),
                padding: const EdgeInsets.all(2),
                height: widgetSize,
                child: Table(
                  defaultColumnWidth: const IntrinsicColumnWidth(),
                  defaultVerticalAlignment: TableCellVerticalAlignment.bottom,
                  children: [
                    TableRow(
                      children: [
                        Column(children: [playerImage]),
                        Column(children: [playerImage]),
                        Column(
                          children: [
                            currentGame.animationInProgress
                                ? Image(
                                    image: const AssetImage('assets/ui/placeholder.png'),
                                    fit: BoxFit.fill,
                                    height: widgetSize,
                                  )
                                : SizedBox.square(
                                    dimension: 70,
                                    child: QuitGameButton(),
                                  ),
                          ],
                        ),
                        Column(children: [playerImage]),
                        Column(children: [playerImage]),
                      ],
                    ),
                  ],
                ),
              ),
            );
          },
        );
      }
    }