import 'dart:io'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:flutter_custom_toolbox/flutter_toolbox.dart'; import 'package:puissance4/cubit/game_cubit.dart'; import 'package:puissance4/cubit/nav_cubit.dart'; import 'package:puissance4/cubit/settings_game_cubit.dart'; import 'package:puissance4/cubit/settings_global_cubit.dart'; import 'package:puissance4/ui/skeleton.dart'; void main() async { // Initialize packages WidgetsFlutterBinding.ensureInitialized(); await EasyLocalization.ensureInitialized(); final Directory tmpDir = await getTemporaryDirectory(); Hive.init(tmpDir.toString()); HydratedBloc.storage = await HydratedStorage.build( storageDirectory: tmpDir, ); SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]) .then((value) => runApp(EasyLocalization( path: 'assets/translations', supportedLocales: const <Locale>[ Locale('en'), Locale('fr'), ], fallbackLocale: const Locale('en'), useFallbackTranslations: true, child: const MyApp(), ))); } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { final List<String> assets = getImagesAssets(); for (String asset in assets) { precacheImage(AssetImage(asset), context); } return MultiBlocProvider( providers: [ BlocProvider<NavCubit>(create: (context) => NavCubit()), BlocProvider<ApplicationThemeModeCubit>( create: (context) => ApplicationThemeModeCubit()), BlocProvider<GameCubit>(create: (context) => GameCubit()), BlocProvider<GlobalSettingsCubit>(create: (context) => GlobalSettingsCubit()), BlocProvider<GameSettingsCubit>(create: (context) => GameSettingsCubit()), ], child: BlocBuilder<ApplicationThemeModeCubit, ApplicationThemeModeState>( builder: (BuildContext context, ApplicationThemeModeState state) { return MaterialApp( title: 'Puissance4', home: const SkeletonScreen(), // Theme stuff theme: lightTheme, darkTheme: darkTheme, themeMode: state.themeMode, // Localization stuff localizationsDelegates: context.localizationDelegates, supportedLocales: context.supportedLocales, locale: context.locale, debugShowCheckedModeBanner: false, ); }, ), ); } List<String> getImagesAssets() { final List<String> assets = []; const List<String> gameImages = [ 'button_back', 'button_delete_saved_game', 'button_resume_game', 'button_start', 'game_fail', 'game_win', 'placeholder', ]; for (String image in gameImages) { assets.add('assets/ui/$image.png'); } return assets; } }