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widget_category.dart

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  • widget_category.dart 1.57 KiB
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:petitbac/cubit/game_cubit.dart';
    import 'package:petitbac/models/game.dart';
    import 'package:petitbac/utils/color_extensions.dart';
    
    class WidgetCategory extends StatelessWidget {
      const WidgetCategory({super.key});
    
      @override
      Widget build(BuildContext context) {
        const Color backgroundColor = Colors.green;
        const double borderWidth = 8.0;
    
        return BlocBuilder<GameCubit, GameState>(
          builder: (BuildContext context, GameState gameState) {
            final Game currentGame = gameState.currentGame;
    
            final Color borderColor = backgroundColor.darken();
    
            return Container(
              margin: const EdgeInsets.all(borderWidth),
              padding: const EdgeInsets.all(borderWidth),
              decoration: BoxDecoration(
                color: backgroundColor,
                borderRadius: BorderRadius.circular(borderWidth),
                border: Border.all(
                  color: borderColor,
                  width: borderWidth,
                ),
              ),
              child: TextButton(
                onPressed: () {
                  final GameCubit gameCubit = BlocProvider.of<GameCubit>(context);
                  gameCubit.pickNewCategory();
                },
                child: Text(
                  currentGame.category.text,
                  textAlign: TextAlign.center,
                  style: const TextStyle(
                    fontSize: 30,
                    fontWeight: FontWeight.w600,
                    color: Colors.black,
                  ),
                ),
              ),
            );
          },
        );
      }
    }