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parameters.dart

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  • skeleton.dart 981 B
    import 'package:flutter/material.dart';
    import 'package:flutter_bloc/flutter_bloc.dart';
    
    import 'package:sortgame/cubit/game_cubit.dart';
    import 'package:sortgame/ui/screens/screen_game.dart';
    import 'package:sortgame/ui/screens/screen_parameters.dart';
    import 'package:sortgame/ui/widgets/global_app_bar.dart';
    
    class SkeletonScreen extends StatelessWidget {
      const SkeletonScreen({super.key});
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: const GlobalAppBar(),
          extendBodyBehindAppBar: false,
          body: Material(
            color: Theme.of(context).colorScheme.background,
            child: BlocBuilder<GameCubit, GameState>(
              builder: (BuildContext context, GameState gameState) {
                return gameState.currentGame.isRunning
                    ? const ScreenGame()
                    : const ScreenParameters();
              },
            ),
          ),
          backgroundColor: Theme.of(context).colorScheme.background,
        );
      }
    }