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flutter_export_environment.sh

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  • dialog_gameover.dart 2.03 KiB
    import 'package:flutter/material.dart';
    import 'package:provider/provider.dart';
    
    import '../screens/home.dart';
    import '../screens/game.dart';
    import '../provider/data.dart';
    import '../utils/constants.dart';
    
    class DialogGameOver extends StatelessWidget {
      final GameOver gameOver;
      const DialogGameOver(this.gameOver, {super.key});
    
      @override
      Widget build(BuildContext context) {
        final Data myProvider = Provider.of<Data>(context);
    
        return Scaffold(
          backgroundColor: Colors.transparent,
          body: myProvider.searching == true
              ? const Center(child: CircularProgressIndicator())
              : WillPopScope(
                  onWillPop: () async => false,
                  child: AlertDialog(
                    title: Row(
                      children: [
                        Icon(gameOver.icon),
                        const SizedBox(width: 10.0),
                        Text(gameOver.title),
                      ],
                    ),
                    content: SingleChildScrollView(
                      child: Column(
                        crossAxisAlignment: CrossAxisAlignment.start,
                        mainAxisSize: MainAxisSize.min,
                        children: [
                          if (gameOver == GameOver.defeat)
                            Text('Le mot secret était ${myProvider.secretWord}'),
                          const Text('Rejouer ?'),
                        ],
                      ),
                    ),
                    actions: [
                      TextButton(
                        child: const Text('QUITTER'),
                        onPressed: () {
                          Navigator.pushNamed(context, Home.id);
                        },
                      ),
                      TextButton(
                        child: const Text('REJOUER'),
                        onPressed: () async {
                          myProvider.resetSuccessAndErrors();
                          await const Game().pickWord(context, myProvider);
                          Navigator.of(context).pop();
                        },
                      ),
                    ],
                  ),
                ),
        );
      }
    }